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P3D v4 Photoscenery shift, fine in FSX, shifted in P3D V4.5

Messages
730
Country
ca-ontario
I have a photo scenery I am using in both FS and P3D V4.5. There is a quite large coverage with a low LOD, and a specific area coverage, which is smaller, but with higher LOD. I created the scenery for FSX a way back and carefully aligned the two. When I load the same scenery in P3D, I get a nasty, 10 meter shift on lower LOD scenery (or so it seems like)... Does anyone know what's going on? Is there a fix for it?

Screenshot%20%287%29.png

Screenshot%20%286%29.png
 

Walter Almaraz

Resource contributor
Messages
47
Country
bolivia
Hi Misho,

I'm not sure if it's the same situation but I remember a similar issue when I created a photorreal with SbuilderX and I solved it by using FSET and QGIS.
 
Messages
730
Country
ca-ontario
Thanks, Walter.

I used straight SDK tools and scripts... Simply, the very same scenery in P3D appears shifted. What is even more disturbing is that the both are photo layers, higher resolution on top of lower resolution... It almost appears as if there is a precision loss somewhere in P3D's engine which then shrinks the cell size across large areas.
 

Walter Almaraz

Resource contributor
Messages
47
Country
bolivia
I think I'll do some test with photosceneries. I know there are still some things are not working properly in P3D.
 
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