• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

P3D v4 Photoscenery shift, fine in FSX, shifted in P3D V4.5

Messages
809
Country
ca-ontario
I have a photo scenery I am using in both FS and P3D V4.5. There is a quite large coverage with a low LOD, and a specific area coverage, which is smaller, but with higher LOD. I created the scenery for FSX a way back and carefully aligned the two. When I load the same scenery in P3D, I get a nasty, 10 meter shift on lower LOD scenery (or so it seems like)... Does anyone know what's going on? Is there a fix for it?

Screenshot%20%287%29.png

Screenshot%20%286%29.png
 

Walter Almaraz

Resource contributor
Messages
52
Country
bolivia
Hi Misho,

I'm not sure if it's the same situation but I remember a similar issue when I created a photorreal with SbuilderX and I solved it by using FSET and QGIS.
 
Messages
809
Country
ca-ontario
Thanks, Walter.

I used straight SDK tools and scripts... Simply, the very same scenery in P3D appears shifted. What is even more disturbing is that the both are photo layers, higher resolution on top of lower resolution... It almost appears as if there is a precision loss somewhere in P3D's engine which then shrinks the cell size across large areas.
 

Walter Almaraz

Resource contributor
Messages
52
Country
bolivia
I think I'll do some test with photosceneries. I know there are still some things are not working properly in P3D.
 
Top