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FSXA Phuket International Airport (VTSP), Thailand

jtanabodee

Resource contributor
Hi,
Phuket Airport is Thailand's St Martin Airport. Because it is on an island and the runway is nearby the sea. When an airplane approaching the runway and almost land, it will fly over the white sand beach over the head of people like the way you see at St. Martin Airport.





My project on VTSP is almost done. It was done in FS9 by Prasong. I am converting with permission of his to FSX. Unfortunately, there were a lot of mistake during the making of FS9 version, such as runway was longer than the real and everything was misplace compare to the real world since ground poly didn't match photoscenery. Everything has to be placed again in ADE. Ground poly in previous version has to go to trash, and rebuild all over again.:mad:





I also have FSX property layer above FS2002 layer. It is nice and some specular can be seen during the daylight and reflection of water can be while it is raining. I would recommend anyone who make scenery for FSX try this.







Merry Christmas to you all and Happy New Year too.
Best Regards,
Tic
 
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A

Aviasim

Guest
How is this airport name pronounced?

I pronounce it like, (SORRY! :() "Fuck-It"... is that correct? :D
 
Excellent job. Actually I was about to pick this airport to model but I saw that flytampa was planning on making it...
Also what do you mean by "have FSX property layer above FS2002 layer"?
 

jtanabodee

Resource contributor
FSX property layer is ground poly that made of FSX gamepack. It is the topmost layer above the traditional ground poly made by FS2002 gamepack.
FSX layer either be done at zero height or all the layers cannot be all FSX layer, so all other layers are fs2002 style, no specular no reflection.
The topmost layer is FSX groundpoly with specular and water reflection when it rains. Please take a look at this link http://www.fsdeveloper.com/forum/showthread.php?t=146123 and http://www.fsdeveloper.com/forum/showthread.php?t=22930.

To make it simple, If you have a picture print to a paper by inkjet and have a plastic coated outside. The plastic cover will be FSX layer.

Actually I was about to pick this airport to model but I saw that flytampa was planning on making it...
What! oh no, please don't do this to me, Fly tampa. I never know that they have plan to do this airport.
Do you know any progression of this airport from them? I just posted to their forum. Still no answer.
 
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FSX property layer is ground poly that made of FSX gamepack. It is the topmost layer above the traditional ground poly made by FS2002 gamepack.
FSX layer either be done at zero height or all the layers cannot be all FSX layer, so all other layers are fs2002 style, no specular no reflection.
The topmost layer is FSX groundpoly with specular and water reflection when it rains. Please take a look at this link http://www.fsdeveloper.com/forum/showthread.php?t=146123 and http://www.fsdeveloper.com/forum/showthread.php?t=22930.

To make it simple, If you have a picture print to a paper by inkjet and have a plastic coated outside. The plastic cover will be FSX layer.


What! oh no, please don't do this to me, Fly tampa. I never know that they have plan to do this airport.
Do you know any progression of this airport from them? I just posted to their forum. Still no answer.
Thanks for the explanations!
From flytampa:
"The new front runners are...

Montreal CYUL
Helsinki EFHK
Prague LKPR
Phuket VTSP"

I think it's not certain if they're going to make it. Yours looks very good!
 
Thanks God! They pick Montreal instead.
http://www.flytampa.org/forum/viewtopic.php?f=1&t=4933&start=300
FlyTampa and Aerosoft are something else. We cannot get any better than them. I cannot imagine how my scenery would be if they were almost done on the same airport.
I didn't understand, I thought they were working on the rest after they finish Montreal. I also see that someone else is doing Helsinki. I'll stick with a smaller airport for now. I better do!
 

jtanabodee

Resource contributor
I think their work is magnificent. Only one big airport will take all the effort and time. FlyTampa's work is a state of art one.
 
Nice colour blending with the default. I see too many missing this important aspect. One should also keep the photoscenery blending in layers, in case better replacement textures for default show up. I did this, hoping GEX would be OK, but GEX do not improve Norway one inch; I'm still using default MS.

Cheers,
:stirthepo
 

jtanabodee

Resource contributor
Nice colour blending with the default. I see too many missing this important aspect. One should also keep the photoscenery blending in layers, in case better replacement textures for default show up. I did this, hoping GEX would be OK, but GEX do not improve Norway one inch; I'm still using default MS.

Cheers,
:stirthepo
I think it took me a day to match the color of photoscenery to the default. One thread in here about matching the color using metrix did help me much. I have to do it by had and eyes. Almost got squint.;)
 
It will be after FSX version.
I did this because I'd like to know how we can convert back to FS9. May be a tutorial after that.
Thanks dear friends for this nice news,

So as you know its freeware version has Aes.For payware version what do you think?

Regards
 

jtanabodee

Resource contributor
Thanks dear friends for this nice news,

So as you know its freeware version has Aes.For payware version what do you think?

Regards
It depends on Aerosoft. No one can push them to do that.
But I checked the position of both versions are not the same. It is because of groundpoly does not match the photoscenery. The runway in freeware is 300 meter longer than the real one. So AES from freeware cannnot use in this new one.
 
What! oh no, please don't do this to me, Fly tampa. I never know that they have plan to do this airport.
Do you know any progression of this airport from them? I just posted to their forum. Still no answer
FlyTampa is currently doing CYUL.

I'm an everyday visitor to their forum and nothing has been said about Phuket being developed at the moment.
 
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