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MSFS Pilot figures

Messages
237
Country
england
Hi all,
I notice that all the default aircraft don't have a pilot / copilot figure as part of the model, but that they seem to be a separate simobject attached at runtime, and is changeable in the sim. Does anyone know how these are attached to an aircraft? Is there an attachpoint defined in the model source somewhere? I can't find anything in the sdk docs. There may be a clue in the sample DA62 model, but as that's a Max file and I'm working in Blender, I can't open it.
 

Vitus

Resource contributor
Messages
1,480
Country
newzealand
Add an empty/dummy and call it PILOT_0 for the pilot, PILOT_1 for the Copilot. Check the aircraft.cfg file for the pilot entries:
Code:
[PILOT]
pilot="Pilot_Male_Casual"
copilot=""
instructor=""
pilot_default_animation="","","","","","","","","","","","","","","",""
pilot_attach_node="PILOT_0"
 

Vitus

Resource contributor
Messages
1,480
Country
newzealand
Yes. You add your own models for pilots. It's a type of simObject. Although I haven't seen my own pilot pop up in the selection menu yet, not sure how to get that extended.
One issue is that the hand/feet animations are not implemented yet. They're all in a boring idle pose. For my aircraft, the feet of the default pilot are stuck in the firewall.. :rolleyes:
 
Messages
765
Country
unitedstates
It’s funny how much of the stuff I put in the DTG FSW game design docs have made their way into MSFS. All the stuff DTG ignored Asobo took on board. They’ve built virtually everything into the sim. It is clueing me in on a few things that happened in the background.
 
Messages
57
The pilot shows up in my internal and external model when I try this for some reason. Its a cool feature but I can't seem to get it to work as intended. In internal view I'm sitting inside the pilot figure. Any help is greatly appreciated. Also has anyone been able to add in their own pilot figure modeled?
 
Messages
57
yes i tried that ....the node is only in the external model. I might not be understanding the new internal and external models work as much of the external model shows up when not created for the internal model... This seemed a departure from how things were done previously so if anyone can shed a light.. that would be greatly appreciated.
 
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