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So long time ago in a land far far away, 35 years ago as I was learning to fly at the RAAF Queensland Air Training Corps (QAirTC/AirTC now AAFC) in Australia, I spent a lot of time in VH-TLA...
As I was 16 there was one point I was almost grounded until I learned my checklist by heart, and I was relegated to a large blow up A3 sized sheet with the diagram of the cockpit.
As I was in the early days of the sim, FS 4.0 and the only custom aircraft available were from the Microsoft Aircraft and Scenery Designer add-on for FS4, I could only hope and dream of having a simulated cockpit for the PA-38.
Years later after I got my pilot's license, FS98 had come out (I had 5.0 and 5.1 and also used FSFW95 but didn't get to use them) I was finally able to do up a mock cockpit layout using the 2D Cessna panel as a backplate and arrange the instruments as per the Tomahawk. Eventually someone did up the Tomahawk in a 3D model and I was able to do a rudimentary paint in VH-TLA's colors.
It wasn't until Alabeo/Carenado's PA-38-112 for FSX/P3D that I would again get to fly the Tomahawk, and someone had done up a livery similar to TLA, but it had a roundel on the empennage which we didn't have in Queensland. Finally with FlyInside I was able to fly in VR with the Oculus Rift CV2 and boy was that a game changer. The only drawback to the Alabeo Tomahawk was they had one of the fuel gauges the wrong way around, I don't know if that was due to their reference aircraft in south america having had the left hand gauge installed on the right hand fuel gauge slot, but it was an annoyance.
I never was able to get the PA-38-112 for FSX/P3D from JustFlight and wasn't quite sold on it at the time, especially with news of MSFS coming out. (sidebar: MSFS has almost all of the stuff I wrote in the Game Design Documents for Dovetail Games Flight Simulator Flight School and Flight Simulator World). DTG had sent the FSX code off to be converted to 64 bit, and they also were implementing new sky and water models as well as changing the start screen interface which has carried across into Asobo's development process, but I digress.
Shortly after MSFS was announced or released Just Flight teased an upcoming release of the PA-38-112 and boy was I excited. I had been waiting literally decades to fly the Tomahawk procedurally. Little did I know it would be a 2-3 year wait, but a wait that was well worth it.
A few weeks ago they released her, and after seeing several awesome repaints I finally decided to get back in after many years in the scenery development world, and do up VH-TLA. Boy howdy have the paint kits gotten way more advanced. So for the last 3-4 days I've been laboring away at giving VH-TLA all the love she deserves. Many of us who learned to fly in TLA have such a love for her and have dreamed of a decent version for MSFS.
Well, I'm near the end of the cycle for release 1.0 of the repaint, the orange lower fuselage still needs a lot of love to make 100% accurate, but I'm just going to roll with what I have until i can really get the cheat lines perfect, especially where it tapers off and around the nose (I have ideas on how to straighten the line as it curves around the nose).
Oh and also I discovered the flight_dynamics.cfg was a 100% copy of the Asobo Cessna 152 which explains the twitchiness and severe stall characteristics in the flight model. I've gone through and added as much accurate data as I can for the moment, outside of going out to a real aircraft and measuring the flaps and other components to do the aerospace engineering calculations for the flight model, but for now I've got her flying in clean config at about 99% accurate to how she really feels in real life.
So with no further ado, here's some preview shots of beta 0.9 of the repaint...
As I was 16 there was one point I was almost grounded until I learned my checklist by heart, and I was relegated to a large blow up A3 sized sheet with the diagram of the cockpit.
As I was in the early days of the sim, FS 4.0 and the only custom aircraft available were from the Microsoft Aircraft and Scenery Designer add-on for FS4, I could only hope and dream of having a simulated cockpit for the PA-38.
Years later after I got my pilot's license, FS98 had come out (I had 5.0 and 5.1 and also used FSFW95 but didn't get to use them) I was finally able to do up a mock cockpit layout using the 2D Cessna panel as a backplate and arrange the instruments as per the Tomahawk. Eventually someone did up the Tomahawk in a 3D model and I was able to do a rudimentary paint in VH-TLA's colors.
It wasn't until Alabeo/Carenado's PA-38-112 for FSX/P3D that I would again get to fly the Tomahawk, and someone had done up a livery similar to TLA, but it had a roundel on the empennage which we didn't have in Queensland. Finally with FlyInside I was able to fly in VR with the Oculus Rift CV2 and boy was that a game changer. The only drawback to the Alabeo Tomahawk was they had one of the fuel gauges the wrong way around, I don't know if that was due to their reference aircraft in south america having had the left hand gauge installed on the right hand fuel gauge slot, but it was an annoyance.
I never was able to get the PA-38-112 for FSX/P3D from JustFlight and wasn't quite sold on it at the time, especially with news of MSFS coming out. (sidebar: MSFS has almost all of the stuff I wrote in the Game Design Documents for Dovetail Games Flight Simulator Flight School and Flight Simulator World). DTG had sent the FSX code off to be converted to 64 bit, and they also were implementing new sky and water models as well as changing the start screen interface which has carried across into Asobo's development process, but I digress.
Shortly after MSFS was announced or released Just Flight teased an upcoming release of the PA-38-112 and boy was I excited. I had been waiting literally decades to fly the Tomahawk procedurally. Little did I know it would be a 2-3 year wait, but a wait that was well worth it.
A few weeks ago they released her, and after seeing several awesome repaints I finally decided to get back in after many years in the scenery development world, and do up VH-TLA. Boy howdy have the paint kits gotten way more advanced. So for the last 3-4 days I've been laboring away at giving VH-TLA all the love she deserves. Many of us who learned to fly in TLA have such a love for her and have dreamed of a decent version for MSFS.
Well, I'm near the end of the cycle for release 1.0 of the repaint, the orange lower fuselage still needs a lot of love to make 100% accurate, but I'm just going to roll with what I have until i can really get the cheat lines perfect, especially where it tapers off and around the nose (I have ideas on how to straighten the line as it curves around the nose).
Oh and also I discovered the flight_dynamics.cfg was a 100% copy of the Asobo Cessna 152 which explains the twitchiness and severe stall characteristics in the flight model. I've gone through and added as much accurate data as I can for the moment, outside of going out to a real aircraft and measuring the flaps and other components to do the aerospace engineering calculations for the flight model, but for now I've got her flying in clean config at about 99% accurate to how she really feels in real life.
So with no further ado, here's some preview shots of beta 0.9 of the repaint...
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