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MSFS Playing an animation when a key is pressed

Messages
8
Country
netherlands
So im currently making an aircraft and i got all the basic animations like landinggear done. Now im trying to play the canopy animation when a key is pressed.

I found a canopy sim variable but i couldnt find a way to map that to a key. So my plan is to use the `toggle_alternator4` (which i dont use with my aircraft) to open the canopy.

I know the animation works cause i mapped it to a flap key and then it just played.

Code:
    <Animation name="canopy_key"     guid="4b51a100-3542-4478-80c5-254b93b27a2e" length="100" type="Sim" typeparam2="canopy_key" typeparam="AutoPlay" />
    
    <PartInfo>
        <Name>canopy_key</Name>
        <AnimLength>100</AnimLength>
        <Animation>
            <Parameter>
                <Sim>
                    <Variable>GENERAL ENG MASTER ALTERNATOR:4</Variable>
                    <Units>keyframe</Units>
                    <Scale>1</Scale>
                    <Bias>0</Bias>
                </Sim>
            </Parameter>
        </Animation>
    </PartInfo>

Any bit of info helps!
 
Messages
180
Country
unitedkingdom
I did use "lever_canopy_open" for FSX and P3D, but that does not seem to be working on my model in MSFS.

Code:
<Animation name="lever_canopy_open" guid="4A513AF9-D409-477f-9195-48211E703961" length="50" type="Sim" typeParam2="lever_canopy_open" typeParam="AutoPlay" />
<PartInfo>
    <Name>lever_canopy_open</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (A:CANOPY OPEN,percent) 2 /
        </Code>
      </Parameter>
    </Animation>
    <MouseRect>
      <TooltipID>TOOLTIPTEXT_CANOPY</TooltipID>
      <Cursor>Hand</Cursor>
      <CallbackCode>
         (&gt;K:TOGGLE_AIRCRAFT_EXIT)
      </CallbackCode>
    </MouseRect>
  </PartInfo>
 
Messages
255
Country
germany
Hey guys any news on this topic here? I'm at the same point at present. Would like to open/clode a hangar door that I build animation actions for.
 
Messages
913
Country
indonesia
try using (A: INTERACTIVE POINT OPEN, Percent) and use native fs2020 xml instead modeldef.xml version
 
Messages
255
Country
germany
Sorry but this doesn't speak to me as I had to dive deeper into coding. Now I anderstand the next level of coding but I'm leaking of documenation. Any suggestion on that?
 
Last edited:
Messages
255
Country
germany
Does anybody have a working example of an event driven animation of a scenery object for like opening doors of hangars or buildings?
 
Messages
180
Country
unitedkingdom
I found that 'switch_canopy' worked to open and close the canopy, but only after I added an exit in the Aircraft Editor, Interactive Points tab.

Code:
<Animation name="switch_canopy"                     guid="873FC11A-74DE-47c0-88B9-B3A21AFEFB76"   length="50" type="Sim" typeParam2="switch_canopy" typeParam="AutoPlay" />
    <PartInfo>
    <Name>switch_canopy</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:switch_canopy_position,number) 50 *
        </Code>
        <Lag>400</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle</MouseFlags>
      <TooltipID>TOOLTIPTEXT_CANOPY</TooltipID>
      <CallbackCode>
        0 (&gt;K:TOGGLE_AIRCRAFT_EXIT) (L:switch_canopy_position) ! (&gt;L:switch_canopy_position)
      </CallbackCode>
    </MouseRect>
    </PartInfo>
 
Messages
255
Country
germany
I found that 'switch_canopy' worked to open and close the canopy, but only after I added an exit in the Aircraft Editor, Interactive Points tab.

Code:
<Animation name="switch_canopy"                     guid="873FC11A-74DE-47c0-88B9-B3A21AFEFB76"   length="50" type="Sim" typeParam2="switch_canopy" typeParam="AutoPlay" />
    <PartInfo>
    <Name>switch_canopy</Name>
    <AnimLength>50</AnimLength>
    <Animation>
      <Parameter>
        <Code>
          (L:switch_canopy_position,number) 50 *
        </Code>
        <Lag>400</Lag>
      </Parameter>
    </Animation>
    <MouseRect>
      <Cursor>Hand</Cursor>
      <MouseFlags>LeftSingle</MouseFlags>
      <TooltipID>TOOLTIPTEXT_CANOPY</TooltipID>
      <CallbackCode>
        0 (&gt;K:TOGGLE_AIRCRAFT_EXIT) (L:switch_canopy_position) ! (&gt;L:switch_canopy_position)
      </CallbackCode>
    </MouseRect>
    </PartInfo>
Hi, to be honest I don't know how this is gonna help me find a solution but I'll give it s shot. I haven't done anything with aircraft modelling yet, just airports incl. sceneries. I guess the animation name should be the connection between the animation in the scenery object (hangar) that's referenced by the guid in modelinfo. The ^"switch_canopy_position" ist the connection to the aircraft interactive point tab, correct?
 
Messages
233
Country
canada
I’m experimenting with hangar doors opening and closing depending on distance, which would be nice based on LODs. But first I need the animation to play once and stop. So far I can’t even make it play once and stop, so thinking of triggering would follow… Is there a way to make the animation play once? Here's what I have so far. Animation works, but loops constantly.

XML:
<?xml version="1.0" ?>

    <ModelInfo guid="{42a07289-bac6-4fe7-0fdb-b245856b9a57}" version="1.1">

        <LODS>

            <LOD ModelFile="CYOW_Doors_LOD00.gltf" minSize="50"/>

            <LOD ModelFile="CYOW_Doors_LOD01.gltf"/>

        </LODS>

        <Animation guid="42a07289-811d-4fba-8eb2-abfc2d6e0d00" loop="False" name="DoorL1" type="Standard" typeParam="Autoplay"/>

        <Animation guid="42a07289-811d-4fba-8eb2-abfc2d6e0d01" loop="False" name="DoorL2" type="Standard" typeParam="Autoplay"/>

        <Animation guid="42a07289-811d-4fba-8eb2-abfc2d6e0d02" loop="False" name="DoorL3" type="Standard" typeParam="Autoplay"/>

        <Animation guid="42a07289-811d-4fba-8eb2-abfc2d6e0d03" loop="False" name="DoorR1" type="Standard" typeParam="Autoplay"/>

        <Animation guid="42a07289-811d-4fba-8eb2-abfc2d6e0d04" loop="False" name="DoorR2" type="Standard" typeParam="Autoplay"/>

        <Animation guid="42a07289-811d-4fba-8eb2-abfc2d6e0d05" loop="False" name="DoorR3" type="Standard" typeParam="Autoplay"/>

    </ModelInfo>
 
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