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"Point not connected to main graph" question

Messages
110
Country
russia
After SU7 in my project I have a whole lot of "Point not connected to main graph" errors which do not let me save my project in-sim. Before it worked perfectly fine. Whilst trying to delete all those faulty points I got a CTD arrghh! is there a way or a workaround to overcome this bug?
 
Messages
16
Country
ca-quebec
I had the same issue and then with the help of others was able to fix it. I used to be kinda lazy/not knowlegable enough about placing taxi parking spots and not creating a "Parking" path between the taxiway path and the parking spot. The program used to put up with this, but it appears it will do so no longer.

If your taxiways are not connected to each other and include hold points and runway paths then this has to be done. The reason, as I understand it, is that AI traffic has a tough time if it is not done. There are some good videos on Youtube if you are unsure on how to do this.
When you have done that then it is time to connnect your parking spots. Here is the method use.

First create a parking spot and do the usual number and name it. So lets say it is parking spot #1.
Then there needs to be a taxiway point passing by so if there is only the path you need to create a taxiway point by splitting the path near to where the parking spot is. Name that point P1 (because it is easier to find in the next step)
Then select the parking so it turns white, but have the taxiway point menu up so that with the parking spot #1 selected you can add (I check the small box for repeat selection next to add) a point from the parking spot. When you complete this (unselect the small add box) you should see a line eminating from the parking spot. Now merge the P1 with this new spot by holding ctrol right click the two spots.. they should both turn white, then right click and selct merge. You should have a line that goes from the taxipath to the parking and when you look at the type of path, it should be say "Parking" as opposed to Runway etc. Whe you do this you will see the error for that parking spot dissappear. congrats

You need to do this for every parking spot and save.

I too am having many CTD since the new version and everything takes twice as long to load.. frustrating as hell.
 

scruffyduck

Administrator
Staff member
FSDevConf team
Resource contributor
Messages
34,841
Country
unitedkingdom
I concur with the above. Parking Spots need to be connected to the taxi network. At least you need a runway link down the center of the runway and then a link (taxi or path) or links connected from the parking spot to the runway
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,866
Country
us-wisconsin
One problem down ?
Hopefully. But it seems there is no hotfix coming, as far as I can determine. We may have to wait for the next update. The DevMode is really messed up. They really need to concentrate on cleaning up the bugs for both developers and simmers before adding ANY new content or capabilities. Air races, Top Gun, alpha aircraft, and DirectX12 alpha are not wanted or needed at this stage. I know they are doing this to drive XBox content sales, but it hurts more than helps when alterations make the game nearly unplayable or un-developable.
 
Messages
503
Country
australia
We’ll just to top it off… in Dev Mode I was unable to link a new parking spot with a taxiway point at all. Whilst I could select the point, there was no possible way to select the parking spot as well to create the link. I tried moving the spot and space over on their own so as not on top of anything but no joy. So from my perspective, I cannot add new parking spots at all
 
Messages
503
Country
australia
Yep that's the "normal" process. Yesterday and today - I cannot ctrl-select the parking spot. Even if I "disable" everything else with the padlock except for those two objects - I cannot select the parking spot.
 
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