• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Polygons are distorted in the package build

Messages
31
Country
australia
I tried using polygons to draw ground markings, as aprons wouldn't render over painted lines, and in the scenery editor, it looks fine, but when building the package and running it in the sim, the polygons are distorted.
Is there something I'm doing wrong, or are the polygons not meant to be used for markings? If they aren't, is there a way to get markings to render on top of painted lines?
Thanks
 

Attachments

  • 1.PNG
    1.PNG
    2.9 MB · Views: 120
  • 2.PNG
    2.PNG
    2.4 MB · Views: 112
You can try a projected mesh or rendering it on a flat plane in Blender (the flat plane will only work on a level surface really though, but you can apply a flatten first).

Otherwise, you could just use another painted line by changing the texture to your own.
As long as it's not wider than the widest texture available from the default painted line texture file, then it should work (might work even if it's too wide, not sure).

To use a custom texture with a painted line object, you can just paste over part of the default texture from within Paint.Net with your own image, save it as a material, then assign it to the painted line object.

See my post below to see how to duplicate the default texture file to create custom painted line textures
 
Last edited:
Back
Top