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MSFS20 Polygons are no longer working correctly! (MSFS 2020 SDK 0.7)

Hullo! is anyone else still having issues - or has found solutions for Polygon textures and priorities in the SDK. I know the last post her was back inn November but I have not found any other threads on this issue here or on other Forums.
I am creating an airport where there used to be a WW2 airport but presently there is no airport in the Sim.
I want to draw grass over the whole area but if I do a big polygon with grass texture is draws it as semi transparent over the existing ground and over the top of the runways - so makingthe runway grass green instead of concrete colour.
I have tried adjusting priorities but this has little effect. It moved the textures for overlapping polygons over or under each other but does not put the grass polygon under the runway.
I am using SDK 0.9.0.
 
By poly you mean a scenery polygon? Another method might be to use aprons. Asobo does this a lot with stock airports
 
Thanks for quick reply.
Yes I mean scenary polygons. I saw the discussion about using aprons above.
I could us Aprons but then the Aprons would have to be drawn around 30 circular dispersal aprons around the airport and about 15Km of runways and taxiways instead of just one polygon under the whole area. Also I dont think one can draw an apron over/next to an runway or taxiway without it joining up - I will try that.
I think the solution may be somehow editing the transparency property and logics/poriority of the textures with respect to the ground inmage and the runways.
 
Good evening,

I also had the same issue with the polygons used for terraforming, they had no effect when compiled and loaded into the simulator.
I was able to solve this problem in my case by raising their priority to a minimum of 50.
 
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