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MSFS Polygons material tiling / offset breaks in the package

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Hello.
I am trying to use polygons and custom material as a universal tool to fix certain areas of satellite imagery. In the screenshot on the left everything works fine in editor, but package (screenshot on the right) breaks offset and maybe tiling for texture. The tiling setting is something like 4000m. And for some unknown reason I am not able to tune offset of the texture in material (no advanced material settings available).
I made some tests and found that some sizes of polygons looks fine in the package with this material, but much smaller. I suppose it is something about tiling size (I saw one thread here which mention to use only 25 meters tiling) and I wonder is there any workarounds?

I like the simplicity of this method and my ability to fine tune how new satellite imagery blends into old, so I spent last 3 days looking for solution :/

___
P.S. Is there a way to modify tiling / offset like it was before in SDK? I mean advanced material settings.
 

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rhumbaflappy

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Without the project example, it is impossible to debug your problem. You could save the project to onedrive or google drive or some other file sharing location, and then post a link here.
 
Messages
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Without the project example, it is impossible to debug your problem. You could save the project to onedrive or google drive or some other file sharing location, and then post a link here.
Thank you, here is a link to the scenery project: https://drive.google.com/file/d/1YIobSm0-_z1GaJzhsY2ykqVQ7eAZ8AsN/view?usp=sharing
The area I am talking about here is pointed on the screenshot, the polygon name is "Construction" and it should have material opacity 100 for now
 

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