Poor quality of runways and taxiways

#1
Hi. I was wondering how I can do ground polys with ADE. Developers like Aerosoft make very realistic aprons and runways but I can not get that quality with the default textures of fsx using ADE.
I'm currently trying to model the runway and all the taxiways in sketchup but I do not know how I can put the yellow lines of the taxiways, the taxiway designator, etc...
Any advice to improve the quality of my airport?
 
#2
Quote "Any advice to improve the quality of my airport?" unquote.

Well, you answered your own question already. Use Groundpolys.
But Aerosoft and others do not only use groundpolys but also photoreal terrain underneath.
Use the latest ADE version and the latest ADE GP version and download also the GP tutorial that comes with it.
For photo real terrain use SbuilderX or FSEarthTiles.
I would use Sketchup only for making buildings but that is my personal opinion.
 
#3
I tried to make the aprons with satellites photos but they look super blurry, at least in sketchup... I downloaded the photos using FSEarth Tiles. May i try with sbuilderx? Btw sorry if i ask stupid things, i am new here...
 
#4
Hello:

Although you can configure Sketchup or other 3D modeling applications to display the full resolution of texture Material images within the work-space, be aware that there are limits to the resolution of available downloaded aerial imagery mapped onto Faces of flat 3D polygon objects, which make them only practical to use for low-resolution land class scenery. :pushpin:

Ground Polygons (aka "G-Polys") may require one to artificially create "synthetic" high resolution texture Material images.

You may wish to consider some concepts which Pete Beeby has showcased in a few threads here at FSDeveloper forums: :idea:

https://www.google.com/search?source=hp&ei=IiE1W6LfCNHYtQWHyqLIDg&q=site:www.fsdeveloper.com+Pete+Beeby+texture&oq=site:www.fsdeveloper.com+Pete+Beeby+texture&gs_l=psy-ab.3...2494.18553.0.19130.37.31.6.0.0.0.149.2648.28j3.31.0....0...1c.1.64.psy-ab..0.5.505...0j0i131k1.0.wlscQPd5g4k


PS: Also, be aware of the fact that high resolution texture Material images mapped onto Faces of flat 3D polygon objects and compiled into G-Polys may only display at on-ground or near-ground altitudes. due to the way that the MSFS / P3D LOD display system shifts to lower resolution MIPMAPs as the distance of the user aircraft from a G-Poly increases. so there are practical limits at whch one will actually "see" sharper ground details when in-flight altitudes are in effect.

GaryGB
 
#5
Hello:

Although you can configure Sketchup or other 3D modeling applications to display the full resolution of texture Material images within the work-space, be aware that there are limits to the resolution of available downloaded aerial imagery mapped onto Faces of flat 3D polygon objects, which make them only practical to use for low-resolution land class scenery. :pushpin:

Ground Polygons (aka "G-Polys") may require one to artificially create "synthetic" high resolution texture Material images.

You may wish to consider some concepts which Pete Beeby has showcased in a few threads here at FSDeveloper forums: :idea:

https://www.google.com/search?source=hp&ei=IiE1W6LfCNHYtQWHyqLIDg&q=site:www.fsdeveloper.com+Pete+Beeby+texture&oq=site:www.fsdeveloper.com+Pete+Beeby+texture&gs_l=psy-ab.3...2494.18553.0.19130.37.31.6.0.0.0.149.2648.28j3.31.0....0...1c.1.64.psy-ab..0.5.505...0j0i131k1.0.wlscQPd5g4k


PS: Also, be aware of the fact that high resolution texture Material images mapped onto Faces of flat 3D polygon objects and compiled into G-Polys may only display at on-ground or near-ground altitudes. due to the way that the MSFS / P3D LOD display system shifts to lower resolution MIPMAPs as the distance of the user aircraft from a G-Poly increases. so there are practical limits at whch one will actually "see" sharper ground details when in-flight altitudes are in effect.

GaryGB
I am trying to do the same and unfortunately I am not talented enough to find correct tutorials on ground polygons using GMAX and Blender. I might do what Pete Beeby has created in my freeware scenery but all the links seem dead :/
 
#6
Hi,

If you want an example of a simple airport with blurry photoreal but with an overlay of ground polys, then download my oasisrangerstationflorida.zip from Flightsim.com.
If you backup the 9FL7_5_GP.bgl you will see that the photoreal is not very hi-res and that I tried to cover it up with groundpolys and grass and bushes.
The groundpolys were made with the ADE-GP tool with custom made textures partly transparent.
It should give you an idea how to do things.
Cheers,

Roby

PS: if you want to change things, you will find the ad4 project file in this thread here: https://www.fsdeveloper.com/forum/threads/oasis-ranger-station-and-visitor-center.442031/
 
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