Hey everyone!
I know it's been quite a while since my last update on the project's development, almost 4 months!! But if any of you thought the project died, don't worry it's still very much alive; I've just been extremely busy these past months with life in general, but that didn't stop me from doing lots of stuff for the project!
In all this time I converted & compiled library objects of some categories of models I'll be using on Portugal VFR (churches & lighthouses for example), which will make my workflow and installation for all of you much easier!
I've also learned how to model and texture with skecthup (by means of creating many of the lighthouse models, some of which you will be able to see below!), so you can expect a good amount of models (essentially castles and some fortresses) being originally created by me, instead of all of them being from 3rd parties as I mentioned on the first post here.
Scenery-wise (which I know is what you guys want to see
) here's what's been done since last time: I recreated the biggest powerplants Portugal has, as they make for good VFR references, including smoke, burner tower & steam effects created by me! They are 6 Solar farms, 13 coal/gas/biomass powerplants, and the country's 2 refineries!
Some pictures/exampels below:
2 Solar Farms near the town of Ferreira do Alentejo
Coal powerplant near the very important port town of Sines (MSFS default Sines LPSI airfield in the background)
The country's biggest refinery (2 seperate areas) near the town of Sines
Pego coal/gas powerplant near the town of Abrantes, 1 of the biggest in Portugal and 1 of 2 examples that have 'Nuclear powerplant style' cooling towers!
Now for the latest development, here are pictures of some of the Lighthouse models I will be using, some from 3rd parties, some created by me from scratch, and some created by me with use of parts/pieces from 3rd parties!
Someof these lighthouses are placed inside or on coastal fortresses built in the 16th-18th centuries, which are also modeled and will be included in the lighthouses objects library instead of the Castles & fortresses library.
Also I have managed to create some light effects that will simulate the lighthouse beams at night (a total of 11)! As such, all lighthouses in the project
WILL be lighted (something which was undecided as of the 1st post), and with a combination of colours/light period that are at least in some way similar to the real thing (creating a genuine lightbeam faithful to each individual lighthouse's operation just proved far beyond my capabilities, and I believe even impossible for some of them without at least using multiple effects due to FS9's fx limitations..)
Some of all the 42 lighthouses are represented in a mix of photoreal/basic artificial textures, while others are simply 'artificially' textured.
Vila Real de Santo Antonio's lighthouse (mostly photoreal) - my creation with heavy use of 3rd party components
Bugio's lighthouse on the entry of Lisbon's harbour (sandbar is photoreal, lighthouse is textured) - from 3rd party
Cabo da Roca lighthouse, on the westernmost tip of continental Europe (mix of photo & textures) - my creation with some 3rd party components
Forte (fortress) do Cavalo lighthouse, near the beach town of Sesimbra (fortress walls are photoreal, rest is textured) - my creation with lighthouse as 3rd party component
Fortress of Santiago da Barra, on Viana do Castelo's harbour entrance (no photoreal). A 16th century fortress originally built to protect the city's harbour, which now houses the region's tourist center & a large congress center, as well as being a tourist attraction in general. It is also the site of 1 of 2 lighthouses that guide ships into the harbour - my creation with lighthouse as 3rd party component
Hope you all enjoy the developments, and as always, I'll bring more updates as they come, and I promise It won't take me another 4 months to bring you the next!