FS2004 PORTUGAL VFR - The ultimate complete scenery for Portugal! (WIP)


Resource contributor
Hey everyone! Another update on the work here! :)
I'm pleased to announce that I currently have 3 members here helping me out by building accurate renditions of Portuguese castles that I will include in the scenery! I would also like to publicly thank them right here for the time and effort they are putting in to contribute to this scenery project! :)
The Dam/River Water runways are all done! Next up I just have to create the few remaining Harbour/River mouth/Sea Water runways, and I will start working on the airfields :)
I have in the meantime also completed the expansion of Portugal's main road network, which consists of Freeways/Motorways & Highways (Auto-Estradas & IP/IC roads in portuguese).
Since the days of Portugal Terrain (2005) Portugal has seen a massive expansion & growth of these types of roads, and since they make for great VFR references, I just had to add all new ones to my scenery, perfectly complimenting the ones already included with Portugal Terrain. Also included are accurate intersections for all of these roads in the Lisbon & Porto metropolitan areas, as well as everywhere else in the country for Motorways (Auto-Estradas) only.
I have also rectified an 'issue' that PTT had, which was the in-existence of bridges whenever a road crossed a river or reservoir in either a waterway with significant width or a valley with significant height; and so I have added bridges in all of these locations, including for the major roads I have added myself.
And now 2 maps which will help you understand exactly how much motorway/highway was added by me:
Motorway & Highway network included in 'Portugal Terrain'

Motorway & Highway network included in 'Portugal Terrain' + the ones I added to my project!

I shall post again when I have another important update to share with you! :)
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Resource contributor
Hey everyone!
I am currently adding photoreal bridges to the scenery and they really give the area a realistic feel!
I haven't counted (because I'm still finding more models to use) but I reckon the project will have around 30-40 real model bridges around the country ;)

And now as usual some pictures; and if you want to check how close to the real thing they look, just google the bridge name:

Marechal Carmona bridge next to the city of Vila Franca de Xira

Salgueiro Maia bridge, part of the southern portion of motorway A13, next to the city of Santarém. Santarém's airfield is visible in the middle left (runway threshold near left start of the bridge).

Edgar Cardoso bridge next to the city of Figueira da Foz, known for having Europe's biggest beach by area!

I shall post again when I have another relevant update!
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Resource contributor
Hello everyone!

It has been quite a while since my last update on this project; unfortunately this was due to having had to almost stop progress on it due to both personal and professional life 'getting in the way'.
I have resumed work these past couple of days, but for the time being my time is somewhat limited so I'll be making much slower progress than before until I can get more free time again.
Nevertheless I have added quite a few more photoreal or otherwise realistic bridge models around the country!
In this update I'll show you all 6 bridges across the Douro river in the city of Porto (Portugal's 2nd largest):

Ponte do Freixo - Road bridge part of highway A20 (São João bridge in the background)

Closest to farthest: São João railroad bridge; Maria Pia bridge (unused old railroad bridge designed by Gustave Eiffel), Infante road bridge & D Luis bridge which is currently used both as a pedestrian crossing (on its 2 decks) and as a crossing for the Metro do Porto (on the top deck)

Same 4 bridges as the above picture but in reverse order (note D Luis bridge's 2 decks)

Arrábida bridge (part of A1 motorway) just before the mouth of the Douro onto the Atlantic Ocean

I am currently still dding some more bridge models in various parts of the country. After this I shall proceed to start working on the airfields.

As always I'll post again when I have a relevant update!
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Resource contributor

So I have finished adding all custom model bridges around the country! In total there are 17 individual bridges represented (some in more detail than others, remember that I don't make the models myself!), as well as 20 highway & motorway viaducts/bridges in deep valleys or river crossings represented with 5 different generic models. Obstacle warning lights have also been added for those bridges that represent a flying hazard, including the default scenery 25 de Abril bridge which contained none.

And now some pictures as usual ;)

Vila Real.PNG
Corgo Viaduct or Vila Real bridge - 2nd highest bridge in Europe (after Milau viaduct in France) and one of the 50~ highest in the world that takes the A4 motorway across the deep Corgo river valley near the city of Vila Real.
Vila Real aerodrome (ICAO: LPVR) is visible just below the top right corner next to the motorway.

Peso da Regua.PNG
Motorway A24 viaduct across the Douro river near the town Peso da Régua, followed by a shorter viaduct right after which crosses the Corgo river valley, right before it empties into the Douro river.
Corgo Viaduct from the previous picture is visible in the distance to the North.

Next up is bringing to life the various ports, harbours and marinas around the country, as well as rivers and lakes not covered by the water runway sceneries, with ship & boats objects, buildings and general port infrastructure.
After that I'm proceeding to create all the airfields!

Next post after a relevant update ;)
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Resource contributor
Hey everyone!

I know it's been quite a while since my last update on the project's development, almost 4 months!! But if any of you thought the project died, don't worry it's still very much alive; I've just been extremely busy these past months with life in general, but that didn't stop me from doing lots of stuff for the project!
In all this time I converted & compiled library objects of some categories of models I'll be using on Portugal VFR (churches & lighthouses for example), which will make my workflow and installation for all of you much easier!
I've also learned how to model and texture with skecthup (by means of creating many of the lighthouse models, some of which you will be able to see below!), so you can expect a good amount of models (essentially castles and some fortresses) being originally created by me, instead of all of them being from 3rd parties as I mentioned on the first post here.

Scenery-wise (which I know is what you guys want to see :p ) here's what's been done since last time: I recreated the biggest powerplants Portugal has, as they make for good VFR references, including smoke, burner tower & steam effects created by me! They are 6 Solar farms, 13 coal/gas/biomass powerplants, and the country's 2 refineries!
Some pictures/exampels below:

2 Solar Farms near the town of Ferreira do Alentejo

Coal powerplant near the very important port town of Sines (MSFS default Sines LPSI airfield in the background)

The country's biggest refinery (2 seperate areas) near the town of Sines

Pego coal/gas powerplant near the town of Abrantes, 1 of the biggest in Portugal and 1 of 2 examples that have 'Nuclear powerplant style' cooling towers!

Now for the latest development, here are pictures of some of the Lighthouse models I will be using, some from 3rd parties, some created by me from scratch, and some created by me with use of parts/pieces from 3rd parties! :)
Someof these lighthouses are placed inside or on coastal fortresses built in the 16th-18th centuries, which are also modeled and will be included in the lighthouses objects library instead of the Castles & fortresses library.
Also I have managed to create some light effects that will simulate the lighthouse beams at night (a total of 11)! As such, all lighthouses in the project WILL be lighted (something which was undecided as of the 1st post), and with a combination of colours/light period that are at least in some way similar to the real thing (creating a genuine lightbeam faithful to each individual lighthouse's operation just proved far beyond my capabilities, and I believe even impossible for some of them without at least using multiple effects due to FS9's fx limitations..)
Some of all the 42 lighthouses are represented in a mix of photoreal/basic artificial textures, while others are simply 'artificially' textured.

Vila Real de Santo Antonio's lighthouse (mostly photoreal) - my creation with heavy use of 3rd party components

Bugio's lighthouse on the entry of Lisbon's harbour (sandbar is photoreal, lighthouse is textured) - from 3rd party

Cabo da Roca lighthouse, on the westernmost tip of continental Europe (mix of photo & textures) - my creation with some 3rd party components

Forte (fortress) do Cavalo lighthouse, near the beach town of Sesimbra (fortress walls are photoreal, rest is textured) - my creation with lighthouse as 3rd party component

Fortress of Santiago da Barra, on Viana do Castelo's harbour entrance (no photoreal). A 16th century fortress originally built to protect the city's harbour, which now houses the region's tourist center & a large congress center, as well as being a tourist attraction in general. It is also the site of 1 of 2 lighthouses that guide ships into the harbour - my creation with lighthouse as 3rd party component

Hope you all enjoy the developments, and as always, I'll bring more updates as they come, and I promise It won't take me another 4 months to bring you the next! :p
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Resource contributor
It's quite interesting to see how your skills grow and grow. Nice project.
Thank you!

Yes I've been having as much fun developing the project as I have had learning about object/model creation and editing! My skills are obviously still just the most basic, but considering I knew nothing about object development before starting this project I guess that's something! :)


Resource contributor
Hello everyone!

So another update; I have finished adding all Lighthouses to the scenery, pictures of some of them can be seen below ;)
I have also finished "re-landclassing" a big chunk of the Portuguese territory, adding more towns to the scenery, as well as changing the LC of some towns from the previous one assigned in Portugal Terrain 'PTT' (where a very grid like and 'square' type of town LC was used) to a more realistic, non-grid like LC, reflecting the reality of urban sprawl you usually see around Portuguese and European towns in general.
Some rural areas were also extensively edited, such as the center mountains, which are heavily pine-forested (and were less so with PTT's original LC), and other mountain ranges. On the other hand other areas which were incorrectly heavily forested were also somewhat 'de-forested'.
Next up I believe I will be bringing the ports & marinas to life, with ships, boats and general harbour infrastructure such as loading cranes, warehouses and containers!

And now some pictures of a few of the lighthouses:

Ínsua island on the Minho river estuary (Portuguese/Spanish northern border) has a small lighthouse (more of a beacon really) built on the walls of a 16th century Fortress, which contains the ruins of a 14th century Convent inside it. The town of Caminha and my latest addition to the Seaplane bases (Foz do Minho) with water landing area are visible in the background.

Leça da Palmeira lighthouse with Matosinhos refinery in the background, north of the city of Porto and near Fransico Sa Carneiro Intl Apt (LPPR).

Cabo Mondego lighthouse located north of the city of Figueira da Foz, itself visible in the background.

Ponta da Nazare lighthouse, located on a 16th century fortress atop a rocky outcropping north of the town of Nazaré. There is a famous picture/video of surfer Gareth McNamara surfing (at the time) a record breaking 100ft wave in which this fortress and lighthouse can be seen ;)

FarolRoca.PNG FaroisNoite.PNG
Cabo da Roca lighthouse. Located on continental Europe's westernmost point. The second picture is of the same lighthouse at night (from a different angle) on which you can see the light effect of this lighthouse! Cabo Raso's lighthouse light can also be seen to the far right in the distance.
All 42 lighthouses in the project have light effects emulating the best I could actual the lighthouses light's colors/times, with 15 different light effects being used.

Cabo Raso lighthouse, on the Guincho dunes area, near the 'chic' town of Cascais.

Cabo Espichel lighthouse

Cabo São Vicente lighthouse, located on continental Europe's Southwestern most point. It was an old monastery converted for use as a fortress in the 1800's, and for use as a lighthouse in the early 20th century.

More posts when I have some more news/updates as always!
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Resource contributor
Hey everyone!

Small update here just to show that you can expect the quality of the final product to be improved from what I originally anticipated it would be, due to my learning of 3D modelling! :D

While revamping (and finally finishing for good!!) the water aerodrome sceneries, I decided to have a go at modelling a medieval Knights Templar tower that is a big part of the scenery in one of these water aerodromes, which I had previously showcased in an earlier post: Dornes Tower of course!

Below you can see that not only did I create the tower from scratch with photoreal textures, but the church model was also revamped, as well as having added lots of small houses (including some of my own creations, typical schist wall houses!) to populate the village more faithfully to the real thing! You can draw comparisons from the pictures of the previous post regarding this area ;)


And now back to work on the ports and harbours! :laughing: