• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

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Blender Precise planar UV mapping?

Hello all,

This is a very basic Blender question, from someone coming from gMax.
In gMax, you could do planar UV mapping and enter a specific size for the UVW "Gizmo". This allows to perfectly match resolution across textures. I'd like to do the same in Blender, so that I can match and align different textures across parts. How is this done? I could not see any way to Unwrap by first entering a specific size in Blender.

I think when you select your object and click from the UV unwrap menu ‘project from view’ it will project a map from orthographic view which you should be in then a menu will come up on the left usually in the tools menu, you’d want to keep ‘orthographic’ enabled and disable size to bounds etc
There is also a plugin for Blender that manages texel density of your UV's called Texel Density Checker. It can detect the texel density of UV's, and apply a specific density if you want certain objects to match in resolution. It is very handy when you modify/add parts and you don't want to unwrap the entire model again to ensure a matching resolution. Also helpful when you want to reduce the resolution of non-critical components.