• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

MSFS Primer to 3D asset creation for MSFS

You are opening an other subject ...
It is just an example: you can have animations on 50 keyframes, others on 100 keyframes ... The best is to understand how to create an FS2004 aircraft before ... :cool:

Templates are the Samples directory in the SDK installation.
For your animation, are you sure to use the max lenght of the animation : if it is defined between 0-100, you should have a keyframme at 0 and the final to 100 on the time scale.
Many many thanks, Lagaffe. I think you might have just hit the nail on the head there. All my animations were at 0 and 100 in max 12 for FSX, but when I converted them to max 19 they seem to have screwed up. Cheers.