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Hi,
so I took one of my (I'm the author) non-pbr P3D scenery object libraries bgl and exported/compiled it with MCX to MSFS standards, which went like a breeze, very good. Upon checking the results I noticed that the objects looked very dark and upon further investigation I found that they had some pbr properties assigned (is pbr mat=true and metalness=1). So I went and changed the values to false/0 for all the 78 objects in the modelLib.bgl manually, re-exported it and ... same same. I think I did that 3 times now and can rule out user induced lunacy. Am I missing something? A flag I missed that overrides my changes when exporting/compiling?
TIA,
Mark
so I took one of my (I'm the author) non-pbr P3D scenery object libraries bgl and exported/compiled it with MCX to MSFS standards, which went like a breeze, very good. Upon checking the results I noticed that the objects looked very dark and upon further investigation I found that they had some pbr properties assigned (is pbr mat=true and metalness=1). So I went and changed the values to false/0 for all the 78 objects in the modelLib.bgl manually, re-exported it and ... same same. I think I did that 3 times now and can rule out user induced lunacy. Am I missing something? A flag I missed that overrides my changes when exporting/compiling?
TIA,
Mark