Hi Anro or Gary,
I'm not sure which one of you would know but maybe both of you can explain and give me some advice on what I may be doing wrong. I have my new KPVD terminal installed into FSX, and different sections of the building is blending, or blends in too much with other areas of the building. See the images Below:
In this image, the areas I have circled shows where the blending is taking place. This building is actually about 14 ft. from the main terminal building, but in this photo, there is no depth and you cannot distinguish the difference between the 2 buildings. It looks as though the building is flushed with the main building and has no edges, but these edges were drawn in Sketchup and you can see the depth.
In this image at a higher angle, you can see how this building protrudes out from the main building but there's still problems with the blending in the areas I have circled.
This is another image from the ground and you can still see how the building that protrudes out still blends with the main building, making it look as though this building is flushed with the main building.
From this angle, you can see that this building protrudes out from the main building shown by the arrow.
Is there something I'm doing wrong, either in Sketchup or MCX, that's causing this blending? Some of these are colors and some are textures selected in the Paintbuck in Sketcup. I was wondering, am I supposed to make my textures using something like Gimp before importing them into MCX, or do I just do it from Sketchup? Either I'm doing something wrong or one or both softwares are not capable of transferring or converting real good textures. It looks great in Sketchup. But after I import them into MCX, the textures look nothing like it did in Sketchup. I want my models to come out looking brilliant as it did in Sketchup It has a cartoonish appearance about it. So, is there something I need to do or correct?
Ken.
I'm not sure which one of you would know but maybe both of you can explain and give me some advice on what I may be doing wrong. I have my new KPVD terminal installed into FSX, and different sections of the building is blending, or blends in too much with other areas of the building. See the images Below:
In this image, the areas I have circled shows where the blending is taking place. This building is actually about 14 ft. from the main terminal building, but in this photo, there is no depth and you cannot distinguish the difference between the 2 buildings. It looks as though the building is flushed with the main building and has no edges, but these edges were drawn in Sketchup and you can see the depth.
In this image at a higher angle, you can see how this building protrudes out from the main building but there's still problems with the blending in the areas I have circled.
This is another image from the ground and you can still see how the building that protrudes out still blends with the main building, making it look as though this building is flushed with the main building.
From this angle, you can see that this building protrudes out from the main building shown by the arrow.
Is there something I'm doing wrong, either in Sketchup or MCX, that's causing this blending? Some of these are colors and some are textures selected in the Paintbuck in Sketcup. I was wondering, am I supposed to make my textures using something like Gimp before importing them into MCX, or do I just do it from Sketchup? Either I'm doing something wrong or one or both softwares are not capable of transferring or converting real good textures. It looks great in Sketchup. But after I import them into MCX, the textures look nothing like it did in Sketchup. I want my models to come out looking brilliant as it did in Sketchup It has a cartoonish appearance about it. So, is there something I need to do or correct?
Ken.
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