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Hi guys! So I recently started to use MCX 1.4 after its been a while since Ive been making sceneries. I encountered a problem with Ground Poly wizard whereas, I am unable to successfully make my ground poly appear on FSX airport. I am using P3D V1.4 SDK to make this ground poly. Back in those old days, if im not mistaken using v 1.3 of MCX i was able to make my ground poly appear on the map. Using this new MCX 1.4 if i scale on Blender, and re-import as collada into MCX1.4 using GPW it dissapears as soon as i export it into BGL. Which is kinda weird as this thing rarely happens to me. And the texture was fine. Its just solid with no texture, Ive seen some topic on GP problems and they often say its texture problem but no its not the problem too. I tried using FSX deluxe SDK instead of p3d SDK, seems to not be working too. Ive tried countless of solutions but to no avail it didnt help me solve my problem. Until I decided to install an older version of MCX 1.3. My settings are the same as the new MCX 1.4, tried exporting and it worked like a charm. The Gpoly was there and there is no problem at all. Idk if this is a problem with new MCX 1.4 or what? Or am i the only guy who experience this kind of problem. I checked with the elevation and stuffs and everything is just fine. Just maybe the software is the problem? I guess?