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Problem with the CAT Tool

Messages
36
Good day!

Today I work firsttime with the Cat Tool, because I want to crate an animated Gate for a A320. I have read the manual, but I have a big problem:

Always when I browse the "..._0.asm" file, and I click on OK, then comes a
"runtime error: '53'"

File not found

Where is the mistake?
 
Do you mean you try to run cat with the 0.asm-file? Don't use the 0.asm-file but the *.asm-file. ;) Then it should work fine.
 
Yes, but I must ask arno to change the code so that error actually makes more sense.
 
Oh, great, now it works fine.

Before I had take the _0.asm file, because in the text tutorial for frequencies he also works with it.


But now, when I will compile the test.asm file in the BGLC9 Ico, then does nthing happen!No bgl file will be created!
 
Last edited:
You read Arnos great manuals, do you? :D ;)

Cat tweakes the asm-file and compiles it into a mdl right where the original asm-file is. ;)
 
Yes, I've read his nice manuals.

After compiling my object in the Cat Tool, I have follwing files in my dir:

test.mdl (new compiled from cat)

test.xml

test.asm

test_0.asm

test_cat.asm

test_cat_0.asm


Now, which file have I to compile with the BGLC_9.exe?

Thanks for your great help!
 
the test.mdl is the already compiled file - cat does that for you. ;)

All you have to do is place the mdl in your scenery with objectplacerxml or any other programme and compile the scenery.
 
Then I have an understanding Problem.

CAT has save the animation infos in the asm files?

Why should I then compile the mdl and the xml file into a bgl file? Or save CAT the information for the animation also in the mdl file?

Now when I load the xml file in OP, I compile it to a bgl file, but after installing in the FS, i cannot see anything on the place :confused: .
 
OK, step by step:

cat tweakes the asm-file. This file is compiled into the final mdl-file. You can do this with bglcomp or let cat do it for you.

The mdl-file is used like any other mdl or api, that means you place it in your scenery whereever you want. Place it for example with objectplacerxml at the long/lat you want it and compile the xml to a bgl-scenery-file.

Of course you must put an entry into the scenerylibrary of FS if you create a new scenery. ;)
 
Hi!

I have tried it again. Here my results:

When I compile the xml file in OP, I will see nothing in the FS.

But when I compile the xml file with bglcomp.exe i see my object, but when i set the nav2 frequency to 112.00, which I have choose in Cat, i do not see any movement of it. :(
 
Seems to be a false entry in OP.

How did you enter the nav-freq in cat?

It should read "1200h". ;)
 
I have choose following option:


For CAT:

- animation condition enabled
->condition
-> Dist to Refpoint: 0-500

- animation trigger enabled
-> condition
->NAV2: Minimum: 1200h; Maximum: 1200h

-input file: test.asm


In OPlacer XML:

- open test.xml
- set lat/lon/hdg in properties
- compile to BGL
- following Message comes:

BGL1.jpg


- taking bgl file, install it into dir: \FS9\Addon Scenery\Scenery\

- start FS -> FS is initialising the Scenery on startup -> but no object on the place
 
Well, you can't see the object, when there's an error message in the compiling window. Are you sure you typed the correct lat/long and the right GUID?
This seems to be no mdl-problem but an error of placing it with Objectplacer. ;)
 
Did you place the mdl by reading the lat/long directly from FS? Then there can't be a syntax error in the lat/long.

Can't say at the moment where the error is, but if you can't fix it, send me your file and I'll have a closer look. ;)
 
Hi!

I have it.

I found the mistake, I have forgotten to fill in the mdl file in the OP directionary :rolleyes: :banghead: . Now I see the object on the right place, but without animtion.

So I have made again the complete process, and then I found this not nice message after compiling to mdl in the CAT Tool:

BGL12.jpg


:(

I think, there is the mistake, because then the CAT cannot create a new mdl file, and so the animtion cannot start in the FS with the frequency, which I have set in the Tool, but I have again no solution :( .
 
Here is the whole Error Message:

Starting compilation...

Microsoft (R) Flight Simulator BGL Compiler Version 8.00
Copyright (C) Microsoft Corp 1981-2002. All rights reserved.

Assembling: D:\gmax\meshes\test_cat.azm
D:\gmax\meshes\test_cat_0.asm(1528) : error A2006: undefined symbol : _local_varbase_1
LOCAL_BASE_32(4): Macro Called From
D:\gmax\meshes\test_cat_0.asm(1528): Include File
BGLC: Error!

Compilation ready!
 
Hmm, this is getting too difficult for me... :eek:

Seems like you made an animation which FS can't cope with. Did it work fine without cat?

(That is, of course, the first thing one should try ;) ).
 
Horst18519 said:
Hmm, this is getting too difficult for me... :eek:

It does not matter, you have helped me great today :) .

But I cannot understand, what do you mean, with the try to try to work without CAT.
When I will not use CAT, I have only a static scenery, or?

But the sense of cat is to animate the scnery object, with a animation in gmax, in the FS.
 
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