Hello
I've a problem with the night textures on my buildings. Its a problem of renderig quality, as shown in the picture.
To do these textures, I use Blender. I add some lamps and I proceed like the ambient occlusion : making a bake in "full render" to obtain a "night" UVmap, in png.
Under Gimp or PSP, I load the map (UV Map) of my building, add the new night map as layer with the "multiply" option and finally, export as dds file xxx_lm.dds.
But, when I see the result, I think it's not a good way ! Or I'm missing something
Anybody know the cause of this problem ?
Thank you for your help
I've a problem with the night textures on my buildings. Its a problem of renderig quality, as shown in the picture.
To do these textures, I use Blender. I add some lamps and I proceed like the ambient occlusion : making a bake in "full render" to obtain a "night" UVmap, in png.
Under Gimp or PSP, I load the map (UV Map) of my building, add the new night map as layer with the "multiply" option and finally, export as dds file xxx_lm.dds.
But, when I see the result, I think it's not a good way ! Or I'm missing something
Anybody know the cause of this problem ?
Thank you for your help