jtanabodee
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Hi Arno,
I am trying to make ground poly with native P3D material. Things were going fine until I put the highest layer, the dirt mark over the runway. I could not see it in P3D. So, I went to check with Z bias.
I found that when I exported from 3dsmax to x file, MCX can read it correctly. But when I did the round world correction then export it as MDL, the Zbias turn to 0 all the time. I compiled it to bgl and loaded up to MCX and Zbias is still 0. Then I got back to MDL and change this to -1 in material and re-exported again. MCX gave me Zbias 0 the same. No mater how I change Zbias value, it always turn out to be 0.
I need the round world correction, so there is the only way to do through MCX and it keeps turning Zbias to 0 all the time. So the layer is a bit confusing now. Could you check on that, please?
Thanks
Tic
I am trying to make ground poly with native P3D material. Things were going fine until I put the highest layer, the dirt mark over the runway. I could not see it in P3D. So, I went to check with Z bias.
I found that when I exported from 3dsmax to x file, MCX can read it correctly. But when I did the round world correction then export it as MDL, the Zbias turn to 0 all the time. I compiled it to bgl and loaded up to MCX and Zbias is still 0. Then I got back to MDL and change this to -1 in material and re-exported again. MCX gave me Zbias 0 the same. No mater how I change Zbias value, it always turn out to be 0.
I need the round world correction, so there is the only way to do through MCX and it keeps turning Zbias to 0 all the time. So the layer is a bit confusing now. Could you check on that, please?
Thanks
Tic