• Which the release of FS2020 we see an explosition of activity on the forun and of course we are very happy to see this. But having all questions about FS2020 in one forum becomes a bit messy. So therefore we would like to ask you all to use the following guidelines when posting your questions:

    • Tag FS2020 specific questions with the MSFS2020 tag.
    • Questions about making 3D assets can be posted in the 3D asset design forum. Either post them in the subforum of the modelling tool you use or in the general forum if they are general.
    • Questions about aircraft design can be posted in the Aircraft design forum
    • Questions about airport design can be posted in the FS2020 airport design forum. Once airport development tools have been updated for FS2020 you can post tool speciifc questions in the subforums of those tools as well of course.
    • Questions about terrain design can be posted in the FS2020 terrain design forum.
    • Questions about SimConnect can be posted in the SimConnect forum.

    Any other question that is not specific to an aspect of development or tool can be posted in the General chat forum.

    By following these guidelines we make sure that the forums remain easy to read for everybody and also that the right people can find your post to answer it.

Blender Problems with my transition to the Microsoft GLTF Extension

Considering I knew absolutely nothing (ZERO!) about 3D modelling or Scenery development this time last year (16/9/2021 was the date of my first package, let alone a 3D model), I'm more than happy with the progress I'm making!
Don't worry about it. EVERYONE started from zero. And then MSFS came along and we all had to start again. I spent over 10 years using FSDS for modeling and I had to learn Blender when MSFS was released so I'm no expert in Blender yet.

One of the problems with general Blender tutorials is they are geared towards people who render images so massive models are not an issue for them. For game design there has to be a trade-off between model complexity and visual fidelity so you always need to keep one eye on the total triangles in your model.