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MSFS20 Project Saving

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scotland
Hi

I am using the 'add polygon' button to create 'flatten' and 'excludes' for an airport scenery. After building and copying the files to MSFS2020 the polygons are working as expected in the sim. However my problem is that after saving the project, on re-opening the project at a later time, the previously added polygons have disappeared from the layout. What am I missing here?
I am also finding that an added background image does also not load when the project is re-opened.
I am using the latest version of ADE with the latest hotfix also applied.

Iain
 
Do you have two way editing turned on?
 
Hi Jon

Yes, I have two way editing turned on, however I am not trying, so far, to edit the project within MSFS. I am working only with ADE and the added polygons, I am referring to, do not appear when I re-open my project in ADE. They do not seem to be saved after I have used 'save project'.

Iain
 
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I can confirm Iain‘s observations.

I use polygons to flatten the airport and they work initially but when editing the project, the respective polygon is gone and has to be done new everytime I save the project again.

Two-way editing is on and as Iain, I primarily work in ADE and do not make any changes in MSFS.
 
Ian, turn off two way editing, especially if you are not using it. This relies on shared XML source. That does not support any thing that is not specified in the bglcomp schema such as background images and MSFS scenery polys.

If you are not using two way editing then ADE uses it's own format which does remember those elements.
 
Hi Jon

Yes, can confirm, turning off two way editing has done the trick. Polygons and background image now retained in re-opened saved project.
Many thanks for your quick response.

Iain
 
Ian, turn off two way editing, especially if you are not using it. This relies on shared XML source. That does not support any thing that is not specified in the bglcomp schema such as background images and MSFS scenery polys.

If you are not using two way editing then ADE uses it's own format which does remember those elements.

Hi Jon:

Regarding work underway here to interpret MSFS SU9 Polygons (that a 'legacy' FS Schema may otherwise regard as "airport" BGLComp XML):

https://www.fsdeveloper.com/forum/threads/bglviewer-for-fsx-bgl-files.432840/post-902163


...I have not yet immediately / directly tested the XML project output of Airport2Project in the MSFS DevMode GUI.

Rather, I have worked with ADE's compiled XML version of the ADE "imported / converted" ARP2PROJ source XML ...via MSFS DevMode GUI.


Having seen this thread now, have I 'goofed' by first opening original XML code output by ARP2Proj in ADE, then attempting to work with ADE's compiled XML version of the ADE "imported / converted" ARP2PROJ source XML ...via MSFS DevMode GUI ? :duck:

NOTE: Thus far, I have always told ADE 2020 to utilize "2-Way Editing" for any derived airport I work with for any purpose via ADE.


I am curious as to whether ADE 2020 Alpha 2021 et seq. has yet implemented the 'new' SU9 Polygon code, to make it possible to have those objects and code types available in the "2-Way Editing" code output by ADE ? :scratchch

If not, should those of us wishing to work with both the MSFS pre- and post- SU9 versions of Polygons for Terrain Flattens utilize exclusively the MSFS DevMode GUI, rather than ADE ...to be able to successfully implement flattens and misc. textured polygons at MSFS 2020 airports ? :oops:


PS: Does the "ApplyFlatten" feature actually NOT work to flatten "Airport Boundary" / Radius areas ...via ADE 2-Way Editing ?


"Apply Flatten

Checking this option will auto-generate terraforming rectangles within the bounds of the airport test radius to flatten the terrain. These rectangles are internally defined and not rendered in the world as objects, although their effects will be visible on the terrain."

< Where exactly do we find this code, assuming we can de-compile / output it into XML / ESRI SHP files ? > o_O

Related SDK links:

https://docs.flightsimulator.com/ht...perties.htm?rhhlterm=Flatten&rhsearch=Flatten

https://docs.flightsimulator.com/ht...m?rhhlterm=ApplyFlatten&rhsearch=ApplyFlatten


IIRC, past ADE versions normally included FS' default vector for Airport Boundary Fences in the 'derived' project code.


If we compare FS' default vector Airport Boundary Flattens in (legacy FS) CVX-derived project code, Flattens match (Airport Boundary) Fences.


If working with ADE, would we otherwise be compelled to use an external work-flow (ex: CvxExtractor XML output) to:

* de-compile FS' default vector objects for Airport Boundary Fences / Flattens in 'derived' project code and output XML code

...then:

* Import XML (this feature is obviously 'missing' from ADE 2020 Alpha 2021 et seq.) :banghead:


...to successfully display / edit / output FS' default vector objects for Airport Boundary Fences and Flattens via the ADE GUI ?


BTW: I see ADE 2020 Alpha 2021 Project Tree lists a SHP Poly, but no Terrain Polygon ...if "Add Polygon" makes a new Flatten.


How does a SU9 Flatten "Polygon" affect MSFS' default Flatten CVX vector rendering, and does it work via "Apply Flatten" ?


Thanks in advance for your clarification as to whether / how we may implement "Terrain" attributes at MSFS airports via ADE. 🙂

GaryGB
 
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As some of you may have noticed, development on ADE MSFS halted a few months back due to personal matters, However I am looking at implementing the XML based version of Scenery Polygons and removing support for the SHP file versions. I have not scoped out the amount of work but there is more than a bit. I will update on progress when there is some
 
As some of you may have noticed, development on ADE MSFS halted a few months back due to personal matters, However I am looking at implementing the XML based version of Scenery Polygons and removing support for the SHP file versions. I have not scoped out the amount of work but there is more than a bit. I will update on progress when there is some

Hi Jon:

Please note that since SU9, MSFS SDK 0_18_0_0 DevMode GUI shows an option for use of ESRI SHP files: :redflag:

DevMode GUI > Scenery Editor Menu > Edit > Save Polygons In Shapefiles


It would be helpful to those FS Developers who use external GIS utilities and 3D modeling applications with GIS features, to be able to utilize ADE for scenery creation via both XML and ESRI SHP file source code methods. :pushpin:

Please retain the existing functionality for utilization of ESRI SHP files in ADE. :oops:

If possible, it would be helpful to have this option as well as the (new) XML-based methods to be available in ADE. :idea:

Perhaps there may be a way to import data into ADE via (properly configured) ESRI SHP files and/or by "Import XML" ?

Thanks in advance for considering those using both ADE and other specialized software ...for airport / scenery development. :)

GaryGB
 
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I think it is too late Gary. I have already retired (and removed) the code for SHP and replaced it with support for the XML versions. Asobo are changing things faster than I can keep up
 
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