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After 35 years of dreaming for YBAF in MSFS, waiting for FS to finally have YBAF (I think it finally arrived in FS2002/2004 but it was bad), and FSX was a bit better and MSFS, plausible but just not accurate enough.
If anyone knows or has flown out of YBAF or learned to fly knows there are a gazillion cone and gable markers. It was easy enough to call some of the MSFS ones for the white gables, but the yellow gable markers with text needed to be built manually.
After doing up the texture work in Photoshop and afterwards using the help of claude.ai to generate all the variations of the .gltf and .xml files and new GUID's I was able to complete all of the custom airport runup bays, turbine only areas and reserved parking gable markers within 48 hours.
Since Just Flight released the Piper Tomahawk suddenly I'm working on airports we operated at while learning to fly, AI traffic doing circuits and now generating custom "on field" gables and cones and parking spaces and making sure runway operations are correct, I've had several moments that have left me floored.
The first was testing out SayIntentions.ai for ATC, finally I could use ATC as per real world procedures and quickly and easily tune frequencies in VR. I landed and shut down and literally just sat inside the aircraft in VR with my mouth open in awe.
The second was last night doing a test flight of a build. I was using the secondary runway whilst AI was using the primary and a few tomahawks were doing circuits. As I was on short final VH-TLA was just touching down so I flew over to fly formation during the circuit. Again another experience that left me flawed.
With the airfield looking as close to reality as possible aside from 3D buildings (I'm not a modeler - only basic edit work or basic objects), YBAF is now very immersive for this real world pilot. Next I need to add in taxiway signs in their real locations and my dreams are to have the main terminal building, and also get the taxiway edge lights looking as real as possible too.
My specs are i9 12900K, RTX 2080ti, 32GB of 3200 RAM in XMP, and 5GB/s SSD's.
If anyone knows or has flown out of YBAF or learned to fly knows there are a gazillion cone and gable markers. It was easy enough to call some of the MSFS ones for the white gables, but the yellow gable markers with text needed to be built manually.
After doing up the texture work in Photoshop and afterwards using the help of claude.ai to generate all the variations of the .gltf and .xml files and new GUID's I was able to complete all of the custom airport runup bays, turbine only areas and reserved parking gable markers within 48 hours.
Since Just Flight released the Piper Tomahawk suddenly I'm working on airports we operated at while learning to fly, AI traffic doing circuits and now generating custom "on field" gables and cones and parking spaces and making sure runway operations are correct, I've had several moments that have left me floored.
The first was testing out SayIntentions.ai for ATC, finally I could use ATC as per real world procedures and quickly and easily tune frequencies in VR. I landed and shut down and literally just sat inside the aircraft in VR with my mouth open in awe.
The second was last night doing a test flight of a build. I was using the secondary runway whilst AI was using the primary and a few tomahawks were doing circuits. As I was on short final VH-TLA was just touching down so I flew over to fly formation during the circuit. Again another experience that left me flawed.
With the airfield looking as close to reality as possible aside from 3D buildings (I'm not a modeler - only basic edit work or basic objects), YBAF is now very immersive for this real world pilot. Next I need to add in taxiway signs in their real locations and my dreams are to have the main terminal building, and also get the taxiway edge lights looking as real as possible too.
My specs are i9 12900K, RTX 2080ti, 32GB of 3200 RAM in XMP, and 5GB/s SSD's.