tgibson
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Hi Arno,
I noticed in a recent update the props are no longer assigned the engine0/1/2/3 animations upon Import of an FS2004 MDL, but are assigned prop0/1/2/3_blurred - that's great, now they won't be inadvertently lost. One question. Since you know to what value the prop0/1/2/3_blurred parts are set to in the Set Conditions box, would it be possible to set them to the correct still/slow/blurred animation upon Import? I could test and find out the exact values for each state, if you like. They could be described as a generic prop0/1/2/3 in the Set Conditions box if that would reduce confusion.
If that's not feasible, if you are going to list them as a still/slow/blurred in the Set Conditions box and the default value for them is 0 (which produces still props), might I suggest that they should be prop0/1/2/3_still by default, rather than blurred?
Thanks a lot,
I noticed in a recent update the props are no longer assigned the engine0/1/2/3 animations upon Import of an FS2004 MDL, but are assigned prop0/1/2/3_blurred - that's great, now they won't be inadvertently lost. One question. Since you know to what value the prop0/1/2/3_blurred parts are set to in the Set Conditions box, would it be possible to set them to the correct still/slow/blurred animation upon Import? I could test and find out the exact values for each state, if you like. They could be described as a generic prop0/1/2/3 in the Set Conditions box if that would reduce confusion.
If that's not feasible, if you are going to list them as a still/slow/blurred in the Set Conditions box and the default value for them is 0 (which produces still props), might I suggest that they should be prop0/1/2/3_still by default, rather than blurred?
Thanks a lot,