Hi,
This is my first post. Nice to meet you, hope someone can help..
(I know most of you use either GMax or 3ds Max for modelling, but this is my first FS aircraft and I'm on a tight schedule as I'm doing this for a presentation at work, so I'm using FSDSv3.)
I've successfully created the aircraft, got it textured and imported into FS9 and FSX. However, in both I get a weird effect where the transparent portion of the rotating propeller texture causes any other aircraft body part (apart from the fuselage, oddly) to become transparent as it passes over it.
I used the FSDS described method of creating two disks, placing them side-by-side and painting the opposing faces with the transparent texture.
I really can't figure out what might be going wrong. Anybody got any ideas?
Thanks,
Si
This is my first post. Nice to meet you, hope someone can help..
(I know most of you use either GMax or 3ds Max for modelling, but this is my first FS aircraft and I'm on a tight schedule as I'm doing this for a presentation at work, so I'm using FSDSv3.)
I've successfully created the aircraft, got it textured and imported into FS9 and FSX. However, in both I get a weird effect where the transparent portion of the rotating propeller texture causes any other aircraft body part (apart from the fuselage, oddly) to become transparent as it passes over it.
I used the FSDS described method of creating two disks, placing them side-by-side and painting the opposing faces with the transparent texture.
I really can't figure out what might be going wrong. Anybody got any ideas?
Thanks,
Si