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Propeller transparency causes aircraft parts to become transparent also.

Messages
516
Hi,
This is my first post. Nice to meet you, hope someone can help..

(I know most of you use either GMax or 3ds Max for modelling, but this is my first FS aircraft and I'm on a tight schedule as I'm doing this for a presentation at work, so I'm using FSDSv3.)

I've successfully created the aircraft, got it textured and imported into FS9 and FSX. However, in both I get a weird effect where the transparent portion of the rotating propeller texture causes any other aircraft body part (apart from the fuselage, oddly) to become transparent as it passes over it.

I used the FSDS described method of creating two disks, placing them side-by-side and painting the opposing faces with the transparent texture.

I really can't figure out what might be going wrong. Anybody got any ideas?

Thanks,

Si
 

n4gix

Resource contributor
Messages
11,674
Country
unitedstates
I'm not an FSDSx user, but as I recall your prop should be at the bottom of the parts drawing order in order to prevent this unwanted effect.

Felix (or another FSDSx guru) can supply the details... :)
 
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1,614
Country
puertorico
<perk!>

Typically, all your parts with transparency should be at the end of the drawing order. In this case, I'd save each part as an fsp (Part->Save), delete the part, then re-load the part (Part->Load).

You can always CUT (CTRL-X) and PASTE (CTRL-V) immediately.

What this does is add the transparent part(s) to the END of the parts listing, i.e. the end of the drawing order.
 
Messages
516
Thanks. I managed to fix it today. I hadn't realised the importance of the parts hierachy. I added everything else as a sub-part of the fuselage and it worked. I guess this probably does the same thing.

Regards,

Si
 
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