Hi Scott:
Considering your existing experience, you are likely quite capable of enhancing 2NCO using some FS utilities that make the tasks easier.
Once we have the terrain mesh, we can drape custom photo-real imagery land class textures onto it in the immediate area of 2NC0.
Then custom photo-real imagery land class textures can be downloaded, edited where needed, and compiled to BGL via SBuilderX.
FYI: Custom photo-real imagery land class textures totally cover up any standard land class textures, and require custom autogen annotation
So, if you instead wanted to use custom photo-real imagery land class textures, you might wish to focus on that first, rather than creating un-blended default FSX land class textured polygons ...that will be totally covered up later.
While I confer briefly with Chris on few matters, you may wish to download and install SBuilderX.
A SBuilderX high resolution imagery background 'image' can be used both in SBuilderX, and in ADE ...for precision alignment etc.
In ADE you can 'move' a copy of the existing default airport into alignment, and edit it to match 2NC0 IRL as closely as you may wish.
If you are not already using the latest ADE version 1.78x, I recommend downloading and installing it ASAP:
https://www.fsdeveloper.com/forum/threads/development-version-1-79-7475-available.448076/
CAVEAT: I believe it would be best to get the P3Dv1.4x SDK installed and configured properly
first, before attempting to install SBuilderX.
Note that the P3Dv1.4x SDK is both FSX SP2 and P3D compatible; its auto-installer is less problematic than the FSX DVD SDK installers.
I suggest:
1.) Download the LM-P3Dv1.4x SDK installer (required for SBuilderX use with either FSX DVD
or FSX Steam version) ...here:
Prepar3D v1 SDK. Lockheed Martin removed the SDK from their website, so the download link takes it from the web.archive.org archive.
www.fsdeveloper.com
a.) Install the P3Dv1.4x SDK installer executable by right-clicking and choosing "Run as Administrator"
b.) Follow any / all prompts to allow it to run to completion and configure its whereabouts in the Windows Registry
2.) Download and install some MS VB6 files SBuilderX requires for use in Windows 10:
Download Visual Basic 6.0 Runtime Plus for free. The complete and extended version of Visual Basic 6.0 runtime library. This is the complete package of runtime files and redistributable libraries for running or distributing applications written in Visual Basic 6.0 and together with some...
sourceforge.net
NOTE: The above MS VB6 installer automatically "registers" the included code libraries with
no need to manually run 'RegSrvr32' etc.
Important info for Installing the "Full" SBuilderX ZIP file:
https://www.fsdeveloper.com/forum/threads/sbx-install-problem.443859/post-808690
A SBuilderX install requires Dick's "Full" ZIP package SBuilderX version 3.15 for Windows 10 (
64-Bit):
drive.google.com
...from this thread:
Hi All. Luis_Sá has completed his update of SBuilderX as Version 315. The new version address some issues with Windows 10, and is a true AnyCPU version, so both x86 and x64 operating systems are supported. Luis has rewritten several core elements to improve the speed and memory usage of the...
www.fsdeveloper.com
NOTE:
This is a stand-alone package, and is NOT to be used to over-write any prior existing SBuilderX installation folder chain.
1.) Un-ZIP the
SBuilderX315.ZIP file / folder archive to a folder
outside C:\users folder chain (
ex: C:\SBuilderX315 or D:\SBuilderX315)
2.) Follow any / all prompts to allow it to run to completion and configure its whereabouts in the Windows Registry
3.) Configure the "Full Path" to the various files as required by the SBuilderX configuration dialog box.
4.) When that installation / configuration is finished, run
SBuilderX as Administrator to see if it is able to run properly
5.) Report any
SBuilderX errors in this thread.
You may need to install FSUIPC; the web page for updated
modules shows the current version to be used with FSX:
https://forum.simflight.com/topic/80977-updated-modules/
Note: the above updates may require an existing
full install of FSUIPC to work; get those here:
http://www.fsuipc.com/
FSUIPC FAQ's are here:
https://forum.simflight.com/forum/141-faq/
Links on troubleshooting FSUIPC with SBuilderX:
https://www.google.com/search?biw=9...&ved=0ahUKEwjjk62xyN7pAhUZCs0KHQgVDusQ4dUDCAs
That should get you started until sometime (tomorrow ?) after I confer with Chris.
Next, I can explain how to use SBuilderX to download / composite imagery tiles for your background image to be used in ADE.
GaryGB