Hi. New to the forum but been lurking for a looong time.
I have a few questions that I hope some of you might know the answer to, though they have been asked before, things are changing fast in the SDK, and since most of them are months old im hoping that solutions/fixes have come to light.
Also unsure if I should post each question as a different category or if a collective post is ok?
1. Are there any ways of excluding AI traffic? Have roads in the middle of nowhere with “downtown” traffic. Only now of terraforming or transparent aprons and possible fixes but they seem a bit dodgy and come at a cost.
2. Are there any solutions / workflows yet on successfully bringing animated 3D people to the sim if you are using Blender? I am getting to the same point where I get odd morphing once the animation is imported. All I know is that it is quite possible a MSFStoolkit issue and the addon is getting old, might be abandoned by the devs.
3. Is it possible to somehow in the code to set parameters that would make specific objects disappear/appear based on time of day/month/year or even a day/night cycle.. this is for things like people, cars etc.
Have not really been able to find any viable solutions on this.
4. Are there any ways to increase the distance from which emissive textures are visible? All the custom ones I have disappear withing just a few hundred meters and that is often waaay to short and can cause strange popping of lights and makes emissive textures useless for things like lighthouses and other objects outside of an airport.
Hope to learn and get wiser
I have a few questions that I hope some of you might know the answer to, though they have been asked before, things are changing fast in the SDK, and since most of them are months old im hoping that solutions/fixes have come to light.
Also unsure if I should post each question as a different category or if a collective post is ok?
1. Are there any ways of excluding AI traffic? Have roads in the middle of nowhere with “downtown” traffic. Only now of terraforming or transparent aprons and possible fixes but they seem a bit dodgy and come at a cost.
2. Are there any solutions / workflows yet on successfully bringing animated 3D people to the sim if you are using Blender? I am getting to the same point where I get odd morphing once the animation is imported. All I know is that it is quite possible a MSFStoolkit issue and the addon is getting old, might be abandoned by the devs.
3. Is it possible to somehow in the code to set parameters that would make specific objects disappear/appear based on time of day/month/year or even a day/night cycle.. this is for things like people, cars etc.
Have not really been able to find any viable solutions on this.
4. Are there any ways to increase the distance from which emissive textures are visible? All the custom ones I have disappear withing just a few hundred meters and that is often waaay to short and can cause strange popping of lights and makes emissive textures useless for things like lighthouses and other objects outside of an airport.
Hope to learn and get wiser