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Quick and Dirty: I slowly continue HeightMapToMesh, first version Downloadable

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18
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germany
And you will get just a video as manual.. I got some interests on it and keep this idea living..
NOT INCLUDED THIS time: Any Kind Of Smoothing.... THIS IS TOP ONE for next version. Because of this, you see all the sharp edges, shading triangles..
As said, next Version will include some basic, global smoothing, maybe scalable.. But i'm working on trying to develop some kind of REAL dynamic Mesh..
To not need to read it twice: Following text is the i've published on Youtube:


NOTICE: NO WARRENTY // NO COMPLAINTS ALLOWED :) // FIRST TEST // MANUAL == WATCH THE VIDEO :))

- But Comments as well as testing are very welcome as always
- Look the video for a short Introdution, Install / Download and requirements. BTW: Input format !!!NO DDS!!! but TIFF, BMP, PNG, ICO, JPG and others

Current Shape: - Working well at incredible speed (i remain pushing :))
- prevuously we were dropped proud 500 Vertics + 1000 Triangles PER second.... for my first mesh - nice - NOW: 2200 Verts + 4400 Triangles makes 6.600 Things PER SECOND.. :)) so, application is feeling healty with just:
ONE bug proudly included: Only affecting .X File creations:
- long time unused - sorry for - my fault, but recoverable: - After the .X - File is created, you WILL HAVE TO OPEN IT with a standard text Editor (NOT WORD, unless you really save plain text)
-- AND DELETE THE FIRST LINE ("# zElevation something="). That was just a test output, to get to the value... - already corrected in the code... will be shipped net version

TO DOWNLOAD: https://onedrive.live.com/?authkey=!AG4GxFPW1ip5nGo&id=FB1D7382E3B1B32A!1257826&cid=FB1D7382E3B1B32A
 
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