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Quick Way to UPDATE textures

Howdy. I'm wondering if anyone knows of a way to quickly update the textures of a custom object without having to reload the sim? For example, in X-Plane there was a window called texture browser that allowed us to "reload" the texture on the fly. Has anyone found a trick like this in MS2020? Thanks.

-PEACE FARM
 
Hi. What I do is the following:
  1. Build package
  2. Close scenery Editor window (make sure you have saved scenery before you close)
  3. Reload Scenery Editor and reload asset group
Unfortunately it's not as fast as in X-Plane.
 
Hi. What I do is the following:
  1. Build package
  2. Close scenery Editor window (make sure you have saved scenery before you close)
  3. Reload Scenery Editor and reload asset group
Unfortunately it's not as fast as in X-Plane.
Thanks. Would you mind sharing where "reload asset group" is?
 
In the scenery editor, basically to bring back all of your saved scenery and load it back into the sim
 

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I can't seem to get this working. I'm just adding custom textures to put onto aprons. I have a working material lib and tried to make changes to some of my texture files. No matter what I do I can't get them to update.

I've deleted them from the material editor, from the bitmap manager, restarted the sim, closed and reopened my project, build project. When I create a new material and add the texture the old image is loaded. It's as-if the sim is caching the old file somewhere and not loading the updated one...
 
So I'm not exactly sure how it works, but, basically, it seems like it puts the file somewhere in it's library stuff. The only way I've found to change the texture is to copy it to a new name, like Parkingline-2.png, edit the texture, and select the new texture file. And if you try renaming it back to the old name, it'll go get the old file :rolleyes:

This has worked for me every time.
 
So I'm not exactly sure how it works, but, basically, it seems like it puts the file somewhere in it's library stuff. The only way I've found to change the texture is to copy it to a new name, like Parkingline-2.png, edit the texture, and select the new texture file. And if you try renaming it back to the old name, it'll go get the old file :rolleyes:

This has worked for me every time.
I found a possible way around it: in the MSFS install directory there is LocalCache/$PC$/... which has folders corresponding to my projects directory and contains what looks to be a cached version of my texture files. Deleting these files seems to allow you to reload any changes to the textures.

Bit hacky though and I couldn't get it working every time.
 
If you were building a plane, and you were using the 'Project Folder' location method till you have it finished, you would go into the aircraft editor and click 'Resync'. That should do it.

You might be able to do this with Scenery Editor, though I do not know if it has a 'Resync' option. (I build planes, not scenery, so havent tried that yet with scenery).


Bill
 
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