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P3D v4 Rain inside hangar vs rain inside airplane

arno

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Hi,

That's an interesting question. I think the sim knows when you are inside the cockpit based on the mode of the simulation, I don't think the model has specific information for that. Now that makes me wonder what the sim would do if you fly an aircraft with an open cockpit :)
 

gfxpilot

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unitedkingdom
Hi,

That's an interesting question. I think the sim knows when you are inside the cockpit based on the mode of the simulation, I don't think the model has specific information for that. Now that makes me wonder what the sim would do if you fly an aircraft with an open cockpit :)

I think it would probably use the same protocol as the fsx trike. If I remember it simulates rain on pilot goggles in the same mannner as a cockpit screen
 
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indonesia
yes, there a SimConnect that can find out where view you are in.
in SDK about: SimConnect_SubscribeToSystemEvent and view in the General System Event Name column.
 
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I haven't tried it, but maybe defining a platform under the roof (or defining the roof a platform) might help?
 
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unitedstates
I know this is an old post, but wondering if anyone has resolved this yet? I'll assume (yes, I know) that the reason it doesn't rain in the cockpit is your using a different model, and for some reason the sim KNOWS your in the cockpit when you use the "interior" model. Which still begs the question, is there a way to stop the rain inside of a hangar?

TB2
 
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us-illinois
Hi TB:

Ed Wells opened a thread which stimulated an interesting discussion on this issue of how 'Rain' is rendered ...here:



I don't know if this has been resolved for FS2Kx / FSX / P3D, but it 'may' have been resolved for MSFS-2020 via "Environmental Occlusions".


AFAIK, pre-MSFS 'Rain' is a Effect *.Fx file rendered local to a aircraft.

Perhaps attaching a BGLComp "Effect" exclusion to a non-textured platform object (...a quasi-terrain ubject type of some sort ?) placed onto the roof of a hangar may stop precipitation inside Hangars ? :scratchch

GaryGB
 
Last edited:
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unitedstates
Thank you for the reply. I'll continue to investigate this, (but don't feel too hopeful). IF I come up with a solution (for P3D at least), I'll post it here

TB2
 
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