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MSFS has a lot of nice textures used in their models. We can re-use these textures in our own models via Blender. But one of the advantages of re-using textures is that we can reference these textures without including them in our packages, saving potential gigabytes of project size. The key is the use of texture.cfg
Here, I decided to use textures from the Asobo outskerries package. Knowing which textures I want, I copied them to a SourceTextures folder, where I convert them from DDS to PNG, for use in Blender. I use Paint.net for this, as it easily converts the DDS to 32-bit PNG.
Now I just use these PNG textures in Blender. When I export my object, I don't need to save these textures to my project, as my texture.cfg handles them.
You can load the project into the DevMode, and MSFS will display the objects properly, even though you include no textures in the project. Here is an example: ReferencingTextures.zip
XML:
[fltsim]
fallback.1=scenery\outskerries\TEXTURE
Now I just use these PNG textures in Blender. When I export my object, I don't need to save these textures to my project, as my texture.cfg handles them.
You can load the project into the DevMode, and MSFS will display the objects properly, even though you include no textures in the project. Here is an example: ReferencingTextures.zip