Hi Simon:
This post is intended to address the underlying goal you expressed in your opening post (aka "OP") above, wherein you had proposed
excluding FS9 autogen objects using
EZ-Scenery.
Subsequently you also expressed an interest in the option of using ADE9x to create
Exclusion Rectangles internally compiled by ADE via FS9 SDK BGLComp (these must be distinguished from CVX Vector Terrain object Exclude Polygons compiled by ADE via FSX SDK SHP2VEC which only works when ADE is running in FSX mode, and which only works on FSX or P3D Autogen placement of objects).
I am inclined to question and verify some of the info contained in the thread linked immediately below, with regards to an inferred limitation of the capabilities of
EZ-Scenery to exclude FS9 Autogen objects that would otherwise require one to only exclude such Autogen object placement by use of FS9 SDK BGLComp
Exclusion Rectangles set to "
Exclude All":
https://www.flightsim.com/vbfs/show...ting-FS9-stock-buildings-off-the-airport-area
FYI: I am compelled to consider that there may be an option to exclude FS9 Autogen object placement via superimposed placement of certain custom scenery library objects ...by the statement made in this thread by "FSDiscoverer" (aka the developer of EZ-Scenery and Instant Scenery ?
):
https://www.simforums.com/forums/fs9deleting-an-object_topic32421.html
"
Instant Scenery on its own cannot delete objects. There is a downloadable exclusion object that suppresses autogen scenery in a small area, you can place it with IS. However, you cannot delete objects explicitly placed into scenery this way, like hangars or landmark buildings. "
While
non-MDL format 3D models of flat Ground Polygons compiled via BGLC and/or SCASM may exclude Autogen objects via a somewhat different sub-system in the FS run time rendering engine, the same process of Autogen exclusion by
Bounding Boxes of 3D models in the MDL format (...even when compiled via FS2002 SDK MakeMDL ? ) which are placed via BGLComp XML methods (such as is done by EZ-Scenery and/or Instant Scenery) ...is discussed here:
https://www.fsdeveloper.com/forum/threads/autogen-hack-whats-the-latest.20367/
I would also have to refresh my memory as to which object types are utilized for the Night lighting referred to in this thread discussing UT-USA and Autogen exclusion wherein quantumleap (IIRC, Jeff Parker as author of QLR4UT) states:
"
It is a design/limitation of the FS9 scenery engine that it will not place autogen where other objects are placed"
https://www.simforums.com/forums/ultimate-terrain-usa-can-ak-murders-autogen_topic26191.html
BTW: Regarding
QLR4UT:
http://www.qlrp4ut.com/Download and Install
https://www.simforums.com/forums/qlrp4ut-now-available_topic14352.html
https://www.simforums.com/forums/double-bridges-or-no-bridges_topic24233.html
IMHO, you would likely experience a substantial enhancement of your scenery customization abilities by replacing
EZ-Scenery with its newer successor (by the same author Konstantin Kukushkin) from Flight1 now called "
Instant Scenery" (aka "IS", "IS2", "IS3" etc.),
Instant Scenery 3 - Product info and download links:
http://www.flight1.com/products.asp?product=iscen3
But, IIRC, you would still be able to achieve your original goal of selectively excluding
individual FS9 Autogen objects using EZ-Scenery by use of a freely available 3rd party scenery library object cited in this thread:
Exclusion Boxes for use with Instant Scenery
Author:
John Dutton
https://www.simforums.com/forums/instant-scenery-exclusion-box_topic29324.html
...downloadable from this thread:
https://www.simforums.com/forums/topic22390.html
Some related info:
https://www.simforums.com/forums/ez-scenery-location-bgl-and-instant-scenery_topic23055.html
https://www.google.com/search?sourc...0k1j0i13i30k1j0i22i30k1j33i21k1.0.BybfYeeo44Y
GaryGB