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Hello everyone!
First off, I know that this has been done before, but I wasn't completely satisfied with efficiency, ease or presentation of others in the past; though I can only find one other 'catalog'. So please, if this is not for you, I feel there is no need to make negative comments. Constructive comments are more than welcome. Besides, I already made it!
Preface:
While I create scenery, whether it is updating local airports or adding new ones, I often find that I spend more time trying to figure out what GUID goes with what model, what they look like, how big they are, etc, etc. There is very little information about this. Sure, I could open up 'another' program, load the file, etc, etc ... This is very time consuming and not very helpful and I have to look through several files before finding what I was looking for!
Well ... Here it is for all you Mission Makers, Scenery Developers and those just curious about what is in 'those' files. I have, over the past couple days, cataloged all the major Scenery BGL files. I made images, and created an On-Line FSX Scenery Library Object Catalog. This was made possible, in part, by Arno Gerretsen's excellent ModelConverterX( MCX )!
Features:
This Catalog is fairly straight forward, and has some( hopefully ) time-saving features to it. These features are as follows:
Please feel free to post suggestions on ways this can further be improved; this includes grammar, spelling, etc, etc. Hope this helps all of you with your projects!
"Without further ado ..."
FSX Scenery Library Object Catalog
First off, I know that this has been done before, but I wasn't completely satisfied with efficiency, ease or presentation of others in the past; though I can only find one other 'catalog'. So please, if this is not for you, I feel there is no need to make negative comments. Constructive comments are more than welcome. Besides, I already made it!
Preface:
While I create scenery, whether it is updating local airports or adding new ones, I often find that I spend more time trying to figure out what GUID goes with what model, what they look like, how big they are, etc, etc. There is very little information about this. Sure, I could open up 'another' program, load the file, etc, etc ... This is very time consuming and not very helpful and I have to look through several files before finding what I was looking for!
Well ... Here it is for all you Mission Makers, Scenery Developers and those just curious about what is in 'those' files. I have, over the past couple days, cataloged all the major Scenery BGL files. I made images, and created an On-Line FSX Scenery Library Object Catalog. This was made possible, in part, by Arno Gerretsen's excellent ModelConverterX( MCX )!
Features:
This Catalog is fairly straight forward, and has some( hopefully ) time-saving features to it. These features are as follows:
- The catalog is SEARCHABLE! Though, the search function is very basic!
- For example: When searching for 'Oak Trees', one would enter 'oak' to produce better results. If one entered 'oak tress', the logic would search for files/file names with 'oak' AND 'trees' in them.
- There are convenient 'Zoom' and 'Back' buttons.
- There is an easy to use 'Night / Day Toggle'; for both thumbnails and zoomed images.
- Copy the GUID to clipboard in a very simple way. All GUIDs are clickable. When clicked, the entire GUID is selected and focused, without the braces '{}'; just hit 'CTRL + C' and you're done!
- Every major BGL file in the main Scenery folder has been included!
- High Resolution images. Images were created @ 1920px x 1080px. Thumbnails were created @ 409px x 200px ~25KB each.
- 7600+ Library Objects!
Please feel free to post suggestions on ways this can further be improved; this includes grammar, spelling, etc, etc. Hope this helps all of you with your projects!
"Without further ado ..."
FSX Scenery Library Object Catalog