Hello!
I'm currently creating a missile model for P3Dv5.
It looks fine in 3dsMax(2022), but when I display it in P3Dv5, the UV map is broken.
The texture uses dds (DXT1) and the resolution is 512x512.
Do you have any idea what could be causing this?
I attached screenshots showing the phenomenon and a set of max files.
Thank you.
I'm currently creating a missile model for P3Dv5.
It looks fine in 3dsMax(2022), but when I display it in P3Dv5, the UV map is broken.
The texture uses dds (DXT1) and the resolution is 512x512.
Do you have any idea what could be causing this?
I attached screenshots showing the phenomenon and a set of max files.
Thank you.