bpahe
Resource contributor
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- 335
- Country
Hi there!
Got my first try at a Gmax Groundpoly to compile OK, using the FS2002 gamepack and ASM editing as instructed by the tutorial. I made a plane (no boxes or other stuff), which is quite large, along with a 8-bit BMP with Colorkey Alpha-channel for masking.
So, now, the scenery loads, no crashes (!), the aircraft casts shadows, BUT - the area is entirely white.
Have I made one of the following errors;
A) Wrong texture format
B) Too large poly (some 3x3 km!)
C) Too large bitmap - split it up, dude!
The reason for asking without really searching is that I really must get to bed, and I´d like to ponder the solution while at work tomorrow... so that I then can move on to seasonal variations!
Thanks!
/hans
Got my first try at a Gmax Groundpoly to compile OK, using the FS2002 gamepack and ASM editing as instructed by the tutorial. I made a plane (no boxes or other stuff), which is quite large, along with a 8-bit BMP with Colorkey Alpha-channel for masking.
So, now, the scenery loads, no crashes (!), the aircraft casts shadows, BUT - the area is entirely white.
Have I made one of the following errors;
A) Wrong texture format
B) Too large poly (some 3x3 km!)
C) Too large bitmap - split it up, dude!
The reason for asking without really searching is that I really must get to bed, and I´d like to ponder the solution while at work tomorrow... so that I then can move on to seasonal variations!
Thanks!
/hans