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4)Tweak ASM_0 for use of TEXTURE_GROUND ( might not be needed ).shadow_riff_start_0 label BGLCODE
db 'S','H','A','D'
dd shadow_riff_end_0 - $ - 4
SHADOW_0L label BGLCODE
Kill_Shadow_top label BGLCODE
bgl_riff_start_Kill_Shadow label BGLCODE
db 'B','G','L',' '
dd bgl_riff_end_Kill_Shadow - $ - 4
LOD_0_Kill_Shadow label BGLCODE
BGL_END
BGL_RETURN
bgl_riff_end_Kill_Shadow label BGLCODE
shadow_riff_end_0 label BGLCODE
john1234 said:I see the "Material Name - Mtl #5" part, I presume thats where I put in the "zbias_" part and make it "zbias_#5' or something like that
john1234 said:I have an "attachtoolgmax.ms" show up when I run "run script" in maxscript, however when I click on that it opens up a listing of my drives, and I wouldn't have a clue what to do there...
arno said:Hi John,
Yes, but I don't think you can change it in this screen. In the material editor you are able to enter the names of materials.
john1234 said:from memory the first time I tried to change the name in the material editor ages ago I got an error and gmax shut down, but will give it another go...
john1234 said:Imagine my suprise when between 1500, and 3500 ft in the air all my gmax buildings and even a M$ building started disappearing if it was inside the ground I had made... (hehe one building was half on it and half off it and I ended up at 3500ft with only half a building showing...
Originally Posted by Arno
Yes, that happens to me as well sometimes. I don't know what causes it, but it is always scary to change a material name. As sometimes GMax will crash. Reminds me of the days when we still used GMax 1.0, which crashed much more often.
Originally Posted by Arno
Jon indeed also had such problems (see his reply). Maybe it is because the mesh scenery is using a lower LOD at such a distance, causing the altitude to change slightly (just a guess).
I think this is once more something that makes clear the GMax is not meant for big ground polygons.