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Regarding the issue of incorrect water color

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151
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china
I created a photoreal scenery, but why are the colors of the water different?
 

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Just based on this image it's hard to tell what happens. How does the input image that you used as source look?
 
Yea? What is incorrect about it? I see that color a lot when I create water. I've wanted to mess around with different water colors but never the time. Does scenProc have any options for changing the color of water? I don't think so? Can a water poly be more transparent as to show the image color of water show through?
 
Just based on this image it's hard to tell what happens. How does the input image that you used as source look?
When I created the tf2 file, the water mask was displayed normally in black and white, but after the bgl file was created and imported into p3d, this color appeared. There is another question. There is always a white line at the junction of water areas. How to eliminate this line? like this
 

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