FSXA Render FSX material always in front?

Horst18519

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#1
I've got a problem I'm stuck with: I created an object that needs to be rendered with the One One option (source blend / destination blend) in the FSX material editor.
This works fine apart from clouds and other alpha materials causing blending problems.
My object's material has no alpha so it should always be blended in front of others, shouldn't it? But the One One setting seems to make FSX blend other objects with alpha channel in front.

Ok, it's too much trouble describing, I'll just show you... :D

(see screenshot)

You can see that clouds, autogen trees, airport fences and the glass material I used for the gates (black rectangles) cause problems while everything else works just fine, even trees (with alpha channel) I created myself.
 

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Horst18519

Moderator
Staff member
Resource contributor
#2
Update:

I tried "One" "InvSrcColor" now and at least the autogen trees don't seem to cause issues now - at least most of the time. Sometimes they still blend wrong but I guess that's just one more FSX bug.
Anybody got an idea how to fix the could problem as this is the most urgent for me? :(
 
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