Repeating Bitmaps

#1
Hi all.

I'm not sure if this is the correct place to put this, so please forgive me if it's not.

I'm having a problem understanding what makes bitmaps repeat.

If I were to make (for example) an apron using something like FSSC then the bitmap I use for the texture gets repeated over and over again.

If I were to make an apron in gmax (then editing the asm to get it working on the ground) the texture would be stretched due to the ''mapping'' of the bitmap.

Is there a way to stop this mapping and infact have a bitmap repeat over and over at a given scale/resolution???
 

arno

Administrator
Staff member
FSDevConf team
Resource contributor
#2
Hi Paul,

You can very easily repeat a texture in GMax (even easier as in FSSC as you have control over it). If you use the UVW Map modifier you can enter how many times you want to texture to be repeated.

Using GMax for ground polygons is not always the best solution though. It often gives quick some trouble (with shadows mainly).
 
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