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FSX Resample.exe - missing/broken functionality

Messages
820
Country
ca-ontario
SDK States that resample.exe can batch-compile several INF files into one single BGL file. Namely:

Running Resample tool from the command line allows a few options and the use of multiple .inf files, with the following format:


Resample [-i, -q, ?] file1.INF[file2.INF…fileN.INF]


This does not seem to work. My tests using "Imagery" layer (photorealistic landscape) show that, if I had 2 INF files and I wanted to compile them together, everything is compiled properly, but in the end result, it seems that the textures from the FIRST INF file were re-used in the SECOND INF file.

Was this observed before? Any fixes for this problem? :confused:

Thanks,
Misho
 

hcornea

Resource contributor
Messages
2,388
Country
australia
Why not simply run them separately?

If this is a process you must perfrom several times, then you could create a batch file.

It doesn't seem that parsing multiple .inf files to resample is in any way necessary.
 
Messages
820
Country
ca-ontario
I'd find it very handy if I could merge several INF projects into a single BGL. Also, I found that, if you have multiple BGL files that happen to cover common area (if they happen to overlap in places, for example), there seems to be an interference and strange artifacts appear instead of expected textures (water surfaces, for example).

The old, FS2004 resample had "companion" utilitiy TMFMerge.exe (or something similar) that merged TMF files, and then you'd create a BGL out of the consolidated TMF (the rocess used to be INF->TMF->BGL)

For FSX, they got rid of the TMF step and now the whole process is simplified - however, the multiple INF to a single BGL seems to be broken.

Misho
 
Messages
820
Country
ca-ontario
It doesn't work fine when I have around 100 source sections in one INF file, and 10 to 20 INF files... :eek:
 
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