FSXA Resample for photoreal with monthly variations

#21
I didn't see the April duplicate, but it still compiled for me using 8-bit greyscale tifs for the masks. (It shows mild-winter for me in TMFViewer).

Bill,

In your original INF file you are using a blendmask tif and a watermask bmp. Maybe that was the original problem? As far as GIMP... I don't know what is being saved, but I recommended 8-bit greyscale TIF. You could zip the images or if too big put them on a One drive or some other source for us to download and look at them.

Resample stops if you use a bitmap with 8-bits. Bitmaps need to be 24-bit (I think 32-bit might also work). It's hard to get a greyscale with a 24-bit palette.
I updated .inf and converted blend and water masks to .tif with GIMP (no transparency). Yes, I always saved my .bmp files in 24 bits exactly as mentioned in the tutorial. However, my BGL compiles normally without any error. The problem is that my scenery worked with such settings (bmp, tif) before I add seasons, so it worked only when I had ALL variations on the same Imagery.

My compiled BGL is about 2.41 GB. Is this normal?
 

rhumbaflappy

Moderator
Staff member
Resource contributor
#22
The size would be right for a very detailed scenery of a large area. You could play with the compression to get it smaller if desired, or split the output into several smaller BGLs.

I'm not sure why your inf won't compile. Have you tried to run it from a batch file? CompileIt.bat:


Code:
resample ile-des-soeurs.inf

Pause
That batch file will pause the command screen so you can see any error code.
 
#23
Sorry to be late ... I come here very seldom!

It looks like to me that in all the samples above there is a line missing

In the [Destination] section the following line is required to get seasonal variations:
BuildSeasons = 1

cheers
 
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