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P3D v4 Resampler Issue - Red Splotches

Messages
502
Country
unitedstates
Hi Folks,

Haven't messed with photo terrain since FS9... I think I have my INF file set correctly - it seems to work fine for summer - however my nice white snow has red splotches all over it and the blend mask seems to have stopped working in winter only - any ideas ?

Code:
[Source]
Type=MultiSource
NumberOfSources=3

[Source1]
   Type = BMP
   Layer = Imagery
   SourceDir = "."
   SourceFile = "SCO_KIWI_SAT_SUM.BMP"
   Variation = June, July, August, September
   Channel_BlendMask = 3.0
   NullValue = 255,255,255
   SamplingMethod = Gaussian
   ulyMap =  43.9686039925695
   ulxMap = -69.7226715087891
   xDim =  1.34110450744629E-06
   yDim =  9.65314553861025E-07

[Source2]
   Type = BMP
   Layer = Imagery
   SourceDir = "."
   SourceFile = "SCO_KIWI_SAT_WIN.BMP"
   Variation = December, January, February, March
   Channel_BlendMask = 3.0
   NullValue = 255,255,255
   SamplingMethod = Gaussian
   ulyMap =  43.9686039925695
   ulxMap = -69.7226715087891
   xDim =  1.34110450744629E-06
   yDim =  9.65314553861025E-07

[Source3]
Type = TIFF
Layer = None
SourceDir = "."
SourceFile = "SCO_KIWI_SAT_B.TIF"
SamplingMethod = Gaussian
ulyMap =  43.9686039925695
ulxMap = -69.7226715087891
xDim =  1.34110450744629E-06
yDim =  9.65314553861025E-07

[Destination]
   DestDir = "."
   DestBaseFileName = "SCO_KIWI_SAT"
   DestFileType = BGL
   LOD = Auto
   UseSourceDimensions = 1
   CompressionQuality = 85

Summer = Good

Prepar3D Screenshot 2018.02.09 - 23.47.28.84.jpg


Winter = Bad

Prepar3D Screenshot 2018.02.09 - 23.48.04.98.jpg


Regards,
Scott
 
Messages
502
Country
unitedstates
Hi Folks,

Resampler does throw a warning on my blend mask:

Warning, C:\Users\N63503\Desktop\APPS\Games\P3Dv4\My Scenery\KIWI\SCO_KIWI_SAT_B.TIF: unknown field with tag 34665 (0x8769) encountered.


Blend mask is 256 color greyscale 8 bit TIF with LZW on...


Regards,
Scott
 
Last edited:
Messages
7,450
Country
us-illinois
Hi Scott:

If you used a NullValue of 255,255,255 in the Blend Mask section, that might explain the anomaly; if so, try it again without the NullValue parameter. :idea:

GaryGB
 
Messages
502
Country
unitedstates
Hi Gary,

Been ages - sir - great to see you still holding the book of wisdom and knowledge around here... Always appreciate your help... Thank you - I'll give that a shot...

Regards,
Scott
 
Messages
502
Country
unitedstates
Hi Gary,

You've still got the Midas Touch - all good...

I had to change the Null Value on my WI texture and Blend Mask to "NullValue = 0,0,0" - works well - I'm assuming it's because when there is either absolute white or absolute black on the texture - it is equal to "null data" so we assign a value in that case ?

Anyway - thanks again...

Regards,
Scott
 

rhumbaflappy

Administrator
Staff member
Resource contributor
Messages
5,945
Country
us-wisconsin
You don't need a null mask at all. With 0,0,0 you'll get black as red, instead of white..
 
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