Rotornut44
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Hello.
Let me start by saying that I am very new to Blender and my basic understanding of how some things work is by no means close to an expert level. To date, I have done almost all my modeling work in Sketchup, which is obviously a night and day difference from Blender. However, I have recently started working with more complex models and needed something a little more robust to do texture mapping and AO with.
I have used Blender a handful of times to convert models I have purchased for use in the sim. However, the last model I have been working with has been giving me some issues that I cant seem to solve..
I downloaded a free to use campfire model and ended up remapping all the model parts to a single texture sheet. I also made some corrections to the orientation of the log textures, as the burnt ends were facing the wrong way. Easy enough..
The model looks great in both Blender and Model Converter X, however, when placed in the sim, something is clearly wrong. Sticks/Logs show above Rocks and Rocks even show above other Rocks..
I've delt with hierarchy issues before in Sketchup, which are fairly straight forward to deal with (But have also never looked like this issue), however, in Blender I am really struggling as it seems that the hierarchy tree works a lot different. It also looks like the tree got a little out of order on import. Could this be the root (pun intended) of my issue or could something else be messed up? As much as I have had to fix and redo on this model, I wouldn't be surprised..
Thanks to whoever may be able to help! I'm guessing that this is a fairly straight forward fix, but I just don't know how to correctly resolve it.
My best guess is I need to modify the hierarchy, but I haven't found an easy way to do that.
Let me start by saying that I am very new to Blender and my basic understanding of how some things work is by no means close to an expert level. To date, I have done almost all my modeling work in Sketchup, which is obviously a night and day difference from Blender. However, I have recently started working with more complex models and needed something a little more robust to do texture mapping and AO with.
I have used Blender a handful of times to convert models I have purchased for use in the sim. However, the last model I have been working with has been giving me some issues that I cant seem to solve..
I downloaded a free to use campfire model and ended up remapping all the model parts to a single texture sheet. I also made some corrections to the orientation of the log textures, as the burnt ends were facing the wrong way. Easy enough..
The model looks great in both Blender and Model Converter X, however, when placed in the sim, something is clearly wrong. Sticks/Logs show above Rocks and Rocks even show above other Rocks..
I've delt with hierarchy issues before in Sketchup, which are fairly straight forward to deal with (But have also never looked like this issue), however, in Blender I am really struggling as it seems that the hierarchy tree works a lot different. It also looks like the tree got a little out of order on import. Could this be the root (pun intended) of my issue or could something else be messed up? As much as I have had to fix and redo on this model, I wouldn't be surprised..
Thanks to whoever may be able to help! I'm guessing that this is a fairly straight forward fix, but I just don't know how to correctly resolve it.

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