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Hello all, looking for a little help to save my desk from further head-related damage.
I'm attempting to convert an older flyable model into an AI model (for personal use, of course - trying to get our museum's soon-to-be-flying Stinson OY-1 flying in my sim).
I have everything else fixed, except for the flaps. On this model, they animate from full downward deflection at keyframe 0, to full upward (i.e. angled up above the wing chord line, about 30 degrees) at keyframe 100. So not only are they swinging too far, but they're animating in the wrong direction.
They do not seem to respond to any changes in the "Scale" variable in the modeldef.xml, and reading through some older posts on here it seems that there are some animations that are one-way only and cannot be changed. However, given how quickly things develop with MCX and the modeling community, I was hoping that perhaps this has changed in the three or four years since those posts.
So, is there any (fairly simple) way I can get the animations to play in reverse - e.g. from frame 100 to frame 0? Or any simple way to flip the keyframes? If so, I can eliminate the upward deflection using a simple "Bias" variable.
Thanks for any help that's provided!
I'm attempting to convert an older flyable model into an AI model (for personal use, of course - trying to get our museum's soon-to-be-flying Stinson OY-1 flying in my sim).
I have everything else fixed, except for the flaps. On this model, they animate from full downward deflection at keyframe 0, to full upward (i.e. angled up above the wing chord line, about 30 degrees) at keyframe 100. So not only are they swinging too far, but they're animating in the wrong direction.
They do not seem to respond to any changes in the "Scale" variable in the modeldef.xml, and reading through some older posts on here it seems that there are some animations that are one-way only and cannot be changed. However, given how quickly things develop with MCX and the modeling community, I was hoping that perhaps this has changed in the three or four years since those posts.
So, is there any (fairly simple) way I can get the animations to play in reverse - e.g. from frame 100 to frame 0? Or any simple way to flip the keyframes? If so, I can eliminate the upward deflection using a simple "Bias" variable.
Thanks for any help that's provided!