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Summary
Seeking a 3D artist to build a native MSFS 2024 exterior model of the Lockheed L-1011 TriStar, optimized for use as AI / background traffic (not a flyable aircraft). The aircraft is one of several for a private add-on project and will be injected in numbers — frame cost across many simultaneous aircraft is the priority, not study-level fidelity.Blueprints and photo reference can be provided.
Scope
In scope- Exterior model only (no cabin, no flight deck interior)
- Native MSFS 2024 export (glTF), sim-ready
- Base PBR texturing (albedo / normal / roughness-metallic) — a clean, neutral base is sufficient; liveries are handled separately
- Animations (see below)
- Authored LOD chain (see below)
- Interior / VC, systems, flight model, sounds
- Liveries / paint (handled separately)
Animations
Standard traffic-level rigs — functional and clean, not study-level:- Landing gear — extension/retraction, including bogies and doors
- Reverse thrust — thrust-reverser deployment (L-1011 center + wing engines)
- Wing flex — gentle in-flight flex / ground-settle
Technical target — LODs
This is an AI-traffic aircraft, so LOD budgets are a fraction of a flyable. Pl| LOD | Purpose | Target tris (widebody, AI) |
|---|---|---|
| LOD0 | Hero — seen only parked nearby | ~25k–35k |
| LOD1 | Near | ~10k–15k |
| LOD2 | Mid | ~4k–6k |
| LOD3 | Far | ~1k–2k |
| LOD4 | Distant silhouette | few hundred |
Reference & source provided
- Traced 4-view blueprint (side / front / top)
- Curated photo reference (multiple L-1011 airframes, tail/engine detail)
- Optional: an existing blocked-out Blender base mesh to build from or reference
Deliverables
- Native MSFS 2024 export (glTF + textures), installing and rendering correctly as AI traffic
- Clean Blender source file (organized, named, sensible topology)
- Authored LODs as specified
- Base PBR texture set
Logistics
- Budget: negotiable — share your quote and I'll discuss directly. This is for a commercial endeavor so open to different compensation models
- Timeline: October 2026
- Milestones: blockout → LOD0 + textures → LODs + animation → final export (adjust as you prefer)
- Rights: work-for-hire; delivered assets and source owned by me
- To apply: reply with a short intro, portfolio (hard-surface / aircraft / vehicle work), any MSFS 2024 or sim-traffic experience, a rough quote and timeline, and your preferred contact. Send via DM
Happy to share full detail with serious applicants under a brief NDA if preferred.
