FSX RHV Reid-Hillview, San Jose, CA

#1
A few weeks ago I began work on an airport I had long abandoned. After messing around with Maya, ModelConverterX and Photoshop, I finally learned how to texture bake, so I applied it to my old models and I got :

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15778&stc=1&d=1377362956

Then messing around a lot, I baked some custom textures:

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15777&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15769&stc=1&d=1377362956

After researching the proper coordinates that aren't 00.0000000 and 00.0000000 and after I did a lot of buildings and improved Ground texture, I made this:

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15773&stc=1&d=1377362956

Some more shots after some more progress :

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15770&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15772&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15774&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15775&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15776&stc=1&d=1377362956

Unfortunately, I could not fix all the bleeding problems, such as the one by the two hangars on the right:
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15771&stc=1&d=1377362956
 

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#3
A few weeks ago I began work on an airport I had long abandoned. After messing around with Maya, ModelConverterX and Photoshop, I finally learned how to texture bake, so I applied it to my old models and I got :

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15778&stc=1&d=1377362956

Then messing around a lot, I baked some custom textures:

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15777&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15769&stc=1&d=1377362956

After researching the proper coordinates that aren't 00.0000000 and 00.0000000 and after I did a lot of buildings and improved Ground texture, I made this:

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15773&stc=1&d=1377362956

Some more shots after some more progress :

http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15770&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15772&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15774&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15775&stc=1&d=1377362956
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15776&stc=1&d=1377362956

Unfortunately, I could not fix all the bleeding problems, such as the one by the two hangars on the right:
http://www.fsdeveloper.com/forum/attachment.php?attachmentid=15771&stc=1&d=1377362956
Looking really good :) i say you pick up the project and continue work looks promising
 

ollyau

Resource contributor
#4
Oh my gosh, that looks great!

I'm a student pilot there (haven't flown for a while, though), but that third screenshot (of the group of six "after some more progress") is amazing. I'd be glad to help out if I can. :)
 
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#5
Oh my gosh, that looks great!

I'm a student pilot there (haven't flown for a while, though), but that third screenshot (of the group of six "after some more progress") is amazing. I'd be glad to help out if I can. :)

Did I get anything blatantly wrong? Although this project will be freeware (as it is my first), I do want to get some things right. All references I have are satellite and StreetView based, so the ground will be a little fuzzy and dark at night :rolleyes:

Oh and If you or anyone can help with that bleeding texture problem that would be fantastic :)
 

ollyau

Resource contributor
#7
Did I get anything blatantly wrong? Although this project will be freeware (as it is my first), I do want to get some things right. All references I have are satellite and StreetView based, so the ground will be a little fuzzy and dark at night :rolleyes:
Not to my memory; looks pretty good, especially for a first project. :)

You may want to use bezier curves for the corners of the ground polygon to make them more smooth. The wiki has an article here: http://www.fsdeveloper.com/wiki/index.php?title=Ground_polygon_creation_with_GMax. Also, an article on taxiway line creation: http://www.fsdeveloper.com/wiki/index.php?title=Taxiline_creation_with_GMax. And a separate tutorial here: http://www.fsdeveloper.com/wiki/ind...gh_resolution_airport_bases_and_taxiway_edges.

I actually live fairly far away, so I can't easily take new reference pictures, but I may have a few that may help. (Sort of stopped flying after my instructor left for the airlines, which was also around when school started last year, so I haven't been down there for a while.)
 

jtanabodee

Resource contributor
#8
Your first project is really looking good.

I personally don't think this tutorial is now good
It used to be a good one but you will have problem if you have photoscenery together. The ground poly will not match. Using the length of the runway is not a good reference any more.

I would suggest this http://www.fsdeveloper.com/wiki/index.php?title=Align_background_image_in_3D_editor
or if your prefer pdf, I have this http://www.fsdeveloper.com/forum/attachment.php?attachmentid=13462&d=1354779579

MCX make this possible to us to have a better reference plane. But the time of that tutorial, there was no this tool.

Moreover "DO NOT CHANGE ANY OF THE TEXTURES TO MIP MAPS" is not true. There is another better way to correct white line between ground poly.
And if you do it for FSX, don't to ground poly for satellite image. Photoscenery is much better and easier to do.
 
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