What is the conventional wisdom on river polys? Say I have a few miles of snaking river, do I do it piece-wise? I seem to be crashing SBX alot when making these polygons and they do have ALOT of verticies.
If piece-wise is the way, Can the polygons overlap by a few pixles at the ends to join them or should I gap them by a bit?
Change in elevations... go a few hundred yards and drop the polygon altititude by a foot? After a few miles, the river is cut in deep up stream and ends on a plateau downstream. This is the apporach I am thinking of taking but am interested in any other words of wisdom.
EDIT
Also, I have been struggling with shore lines... heck, any lines. I can't find any (meaningful) information on how to use poly lies to create the smooth transition from my water poly to the land. I even tried just drawing a 4-lane over my airstrip to see of that worked... and no. Are they saved seperately and part of a higher scenery layer, what? Help!
Yet another edit....
So in FSX, unless we use the modified terrain.cfg we have only generic (that one works)... but if I use the mod file FTX-NA gets screwed up. Guess I'll have to find a solution for that...
If piece-wise is the way, Can the polygons overlap by a few pixles at the ends to join them or should I gap them by a bit?
Change in elevations... go a few hundred yards and drop the polygon altititude by a foot? After a few miles, the river is cut in deep up stream and ends on a plateau downstream. This is the apporach I am thinking of taking but am interested in any other words of wisdom.
EDIT
Also, I have been struggling with shore lines... heck, any lines. I can't find any (meaningful) information on how to use poly lies to create the smooth transition from my water poly to the land. I even tried just drawing a 4-lane over my airstrip to see of that worked... and no. Are they saved seperately and part of a higher scenery layer, what? Help!
Yet another edit....
So in FSX, unless we use the modified terrain.cfg we have only generic (that one works)... but if I use the mod file FTX-NA gets screwed up. Guess I'll have to find a solution for that...
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