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MSFS RJBE - Kobe Airport (Japan)

Messages
435
Country
senegal
I finally resumed work on Kobe (RJBE) for MSFS. This is my progress so far. The ground is almost done as well, just needs custom textures (I already added all Japanese road sign textures). I'm currently uv unwrapping the terminal building in Blender, trying to use UDIMs for the first time for very high texture resolutions. I started with the terminal as it is the most complex building. I also intend on having LODs on every single building, custom jetways, animated trams, and a decent interior, etc. PBR textures will all be made on Substance Painter.

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Messages
435
Country
senegal
All LODs have been optimized and testing has started.
Features to expect:
  • Detailed terminal with interior
  • Physically Based Rendering used for all customs objects with 4k textures.
  • Carefully made and tested LODs for all custom objects.
  • Custom animated jetways
  • Custom taxi signs and wig-wag lights
  • Custom lighting for all areas of the island airport
  • Custom accurate round markings
  • Detailed car parkings all around the airport
  • All gates, taxiways and parking areas designed according to current charts for AI traffic to use correctly
  • Kobe Train Station and custom animated train
  • Kobe Bay shuttle and ferry ship modeled
  • Ravimana village
  • And much more

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Messages
885
Country
germany
Taxiway signs lights are simply killing - and I would like to drive on the roads immediately. Well done job so far!
 
Messages
212
Country
austria
This looks amazing, great detailed modeling and very nice texture work, i'm impressed.
I'll follow this thread to be the first one to buy this !

Cheers
 
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