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Thanks Roby that was sort of it
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I see what you mean, the ships do actually react to weather. It seems like the default ships (US Navy Destroyer and Cruiser, USCG Cutter etc,. Boy do I love that USCG Cutter!) need some severe weather to get them to move at all, and even then its only a slight "bob", just like you said
I'm afraid not, it was WIP for the Earth Simulations Channel Islands project.Is it downloadable from somewhere?
@George
I would be happy to look at any methods you know of for adding pitch and roll to AI boats, Misho. Can you share some of your knowledge about using SimConnect to achieve this? It would be much appreciated.
Couldn't you make it a model animation or something? Like the elevator or flags on Javier's Nimitz?
The solution of using SimConnect is still good, though, since it could be applied to any boat without having the source model. Still, you'd need to be running another separate application for it .
Yes you could - if you don't mind having same old same old repeating anim. SimConnect gives you ability for randomness and unpredictability.
Ah yes - a lot of people consider SimConnect a "separate app"... However, the SimConnect add-on can be coded as a DLL, which is not very different from most of the default and third party aircraft gauges ( - and we all know how many .gau, .cab. and .dll files are out there ) All you need to do to add the SimConnect DLL is one entry in DLL.XML, one time (just like adding a gauge entry in panel.cfg file) Once that is done, user doesn't even know it is running. If designed properly, this little add-on can set your boats bobbing happily ( or bucking violently, depending on weather conditions). The only drawback is the still water surface...
Misho
Thanks for your Simconnect pointers, Misho.
Simconnect is not something I've ever touched before, but I will take your advice and have a look at the SDK examples, and see if I can get my head round it.
Cheers,
Voodoo